Example #1
0
        public void openSluaLib()
        {
            LuaArray.init(L);
            LuaVarObject.init(L);

            LuaDLL.lua_newtable(L);
            LuaDLL.lua_setglobal(L, DelgateTable);

#if !SLUA_STANDALONE
            LuaTimer.reg(L);
            LuaCoroutine.reg(L, lgo);
#endif
            Lua_SLua_ByteArray.reg(L);
            Helper.reg(L);

            openedSluaLib = true;
        }
Example #2
0
        public static void init(IntPtr l)
        {
            string newindexfun = @"

local getmetatable=getmetatable
local rawget=rawget
local error=error
local type=type
local function newindex(ud,k,v)
    local t=getmetatable(ud)
    repeat
        local h=rawget(t,k)
        if h then
			if h[2] then
				h[2](ud,v)
	            return
			else
				error('property '..k..' is read only')
			end
        end
        t=rawget(t,'__parent')
    until t==nil
    error('can not find '..k)
end

return newindex
";

            string   indexfun = @"
local type=type
local error=error
local rawget=rawget
local getmetatable=getmetatable
local function index(ud,k)
    local t=getmetatable(ud)
    repeat
        local fun=rawget(t,k)
        local tp=type(fun)	
        if tp=='function' then 
            return fun 
        elseif tp=='table' then
			local f=fun[1]
			if f then
				return f(ud)
			else
				error('property '..k..' is write only')
			end
        end
        t = rawget(t,'__parent')
    until t==nil
    error('Can not find '..k)
end

return index
";
            LuaState L        = LuaState.get(l);

            newindex_func = (LuaFunction)L.doString(newindexfun);
            index_func    = (LuaFunction)L.doString(indexfun);

            // object method
            LuaDLL.lua_createtable(l, 0, 4);
            addMember(l, ToString);
            addMember(l, GetHashCode);
            addMember(l, Equals);
            addMember(l, GetType);
            LuaDLL.lua_setfield(l, LuaIndexes.LUA_REGISTRYINDEX, "__luabaseobject");

            LuaArray.init(l);
            LuaVarObject.init(l);

            LuaDLL.lua_newtable(l);
            LuaDLL.lua_setglobal(l, DelgateTable);


            setupPushVar();
        }