Example #1
0
        /// <summary>
        /// 处理消息包
        /// </summary>
        /// <returns>是否执行成功</returns>
        protected bool DigestRecevedData(GameSession session, ArraySegment <byte> data)
        {
            string cmd = _serializer.DataToCmd(data.Array, data.Offset, data.Count);

            if (cmd == null || !this._handlers.ContainsKey(cmd))
            {
                //如果没有处理器,先刷掉一批
                return(false);
            }

            var handler = this._handlers[cmd];
            var type    = handler.RequestType;

            if (Filter(session, handler))
            {
                return(false);
            }

            var request = _serializer.Deserialize(type, data.Array, data.Offset, data.Count);
            var task    = new GameRequestTask(handler, session, request);

            if (handler.AllowAnonymous)
            {
                //当遇到allowanonymous的任务时,即表示此任务不需要其他游戏逻辑线程同步,只要session同步即可,那么可以不放入逻辑线程而直接执行
                task.DoAction();
            }
            else
            {
                this._workingQueue.Enqueue(task);
            }
            return(true);
        }
Example #2
0
        /// <summary>
        /// 处理消息包
        /// </summary>
        /// <returns>是否执行成功</returns>
        protected bool ProcessRecevedData(GameSession session, ArraySegment <byte> data)
        {
            string cmd = _serializer.DataToCmd(data.Array, data.Offset, data.Count);

            if (cmd == null || !this._commands.ContainsKey(cmd))
            {
                //如果没有处理器,先刷掉一批
                return(false);
            }

            var cmdInfo = this._commands[cmd];
            var type    = cmdInfo.RequestType;

            if (!cmdInfo.AllowAnonymous && !session.IsAuthorized)
            {
                return(false);
            }

            var request = _serializer.Deserialize(type, data.Array, data.Offset, data.Count);
            var task    = new GameRequestTask(cmdInfo.Command, session, request);

            if (cmdInfo.Asynchronous)
            {
                //当遇到allowanonymous的任务时,即表示此任务不需要其他游戏逻辑线程同步,只要session同步即可,那么可以不放入逻辑线程而直接执行
                task.DoAction();
            }
            else
            {
                this._workingQueue.Enqueue(task);
            }
            return(true);
        }