Example #1
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_DummyFwApp != null)
                {
                    m_DummyFwApp.Dispose();
                }
                if (m_mainWnd != null)
                {
                    m_mainWnd.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_DummyFwApp           = null;
            m_mainWnd              = null;
            m_itemProps.ParentForm = null;

            base.Dispose(disposing);
        }
 /// <summary/>
 public override void FixtureTeardown()
 {
     m_mainWnd.Dispose();
     base.FixtureTeardown();
 }