Example #1
0
        public Tutorial(GameWindow parent)
        {
            Parent = parent;
            explosion.Scale = 0.5f;

            InfoBox welcomeBox = new InfoBox(Parent, new Vector(200, 200), Messages[0]);
            welcomeBox.Show();
            welcomeBox.OKClicked += (pos) =>
                {
                    Initialize();
                };
        }
Example #2
0
        private void AnimationStep(object sender, EventArgs evArgs)
        {
            if (Math.Abs(-(float)Camera.Location.Z - fObject.Location.Z) <= 10 + (float)GameConstants.ZoomErrorMargin
                && !firstTimeout)
            {
                Camera.RotateAround(new DecimalVector((decimal)fObject.Location.X, 0m,
                    (decimal)fObject.Location.Z));
                firstTimeout = true;
            }

            currentTime++;
            if (currentTime == firstMessageTimeout)
            {
                fObject.Paused = true;

                var intro = new InfoBox(Parent, new Vector(200, 200), Messages[1]);

                intro.OKClicked += (pos) =>
                    {
                        Camera.StopRotation();
                        Camera.MoveTo(new DecimalVector(0m, 0m, 50m), 40);
                        Camera.LookAt(new DecimalVector(0m, 0m, 0m), 40);
                        timer.Tick += ExplodeObject;
                    };
                intro.Show();
            }
        }
Example #3
0
        private void ExplodeObject(object sender, EventArgs evArgs)
        {
            if (!Parent.MouseClicked)
                return;

            Object pick = Picking.RayCastPick(Parent, fObject);
            if (pick != fObject)
                return;

            Parent.Children3D.Add(explosion);
            explosion.Location = fObject.Location;
            explosion.Explode();

            timer.Stop();
            timer.Dispose();
            Parent.Children3D.Remove(fObject);

            var info = new InfoBox(Parent, new Vector(200, 200), Messages[2]);
            info.Show();
            info.OKClicked += (pos) =>
                {
                    Camera.Location.X = 0m;
                    Camera.Location.Y = 0m;
                    Camera.Location.Z = -50m;

                    Game.StartNextLevel();
                };
        }
        private static void UnlockAnimation(GameWindow parent)
        {
            var infoBox = new InfoBox(parent, new Vector(200, 200),
                modelBank[UnlockedModels].unlockMessage);
            infoBox.Size.X = 250;
            infoBox.CanBeMoved = false;
            infoBox.Show();

            var obj = new Object();
            obj.Body = modelBank[UnlockedModels].model;

            //i know it's bad practice but since our camera is
            //always located at one point, it doesn't matter
            obj.Location = new Vector(0, 0, 0);
            obj.Body.Rotate = true;

            infoBox.OKClicked += (pos) =>
            {
                parent.Children3D.Remove(obj);
                obj.Body.Rotate = false;
                Game.EndLevel();
            };
            infoBox.ExclamationClicked += (pos) =>
            {
                parent.Add3DChildren(obj);
            };
        }
        public static void UnlockModel(GameWindow parent)
        {
            if (UnlockedModels >= modelBank.Count)
            {
                if (UnlockedModels == modelBank.Count + 7)
                {
                    Game.EndLevel();
                    return;
                }

                var infoBox = new InfoBox(parent, new Vector(400, 300),
                    "You have unlocked all\n" +
                    "items. Kudos... \n" +
                    "Now you can play\n" +
                    "forever. You will\n" +
                    "not see this message\n" +
                    "again.");
                infoBox.Show();
                infoBox.OKClicked += (pos) =>
                    {
                        Game.EndLevel();
                    };

                UnlockedModels = modelBank.Count + 7;

                return;
            }

            modelBank[0].rarity -= modelBank[UnlockedModels].rarity;
            modelBank[UnlockedModels].unlocked = true;
            Settings.Default.unlockStatus[UnlockedModels] = true;
            Settings.Default.Save();

            UnlockAnimation(parent);
            UnlockedModels++;
        }
Example #6
0
        /// <summary>
        /// Fails the current level.
        /// </summary>
        /// <param name="displayMessage">If true, displays a message with a restart option. Otherwise doesn't.</param>
        public void FailLevel(bool displayMessage = true)
        {
            HideInterface();

            if (!displayMessage)
                return;

            var info = new InfoBox(Parent, new Vector(200, 200), GameplayConstants.FailLevelMessage);
            info.ButtonText = "Restart";
            info.Show();

            info.OKClicked += (pos) => Game.RestartLevel();
        }