public bool AddEntity(Entity user, Entity toAdd)
        {
            if (equippedEntities.Any(x => x.Value == toAdd))
            {
                return(false);
            }
            else
            {
                EquippableComponent eqCompo = toAdd.GetComponent <EquippableComponent>(ComponentFamily.Equippable);
                if (eqCompo != null)
                {
                    if (activeSlots.Contains(eqCompo.wearloc) && !equippedEntities.ContainsKey(eqCompo.wearloc))
                    {
                        equippedEntities.Add(eqCompo.wearloc, toAdd);
                        eqCompo.currentWearer = this.Owner;

                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
        }
        public bool RemoveEntity(Entity user, Entity toRemove)
        {
            if (equippedEntities.Any(x => x.Value == toRemove))
            {
                EquippableComponent eqCompo = toRemove.GetComponent <EquippableComponent>(ComponentFamily.Equippable);

                if (eqCompo != null)
                {
                    eqCompo.currentWearer = null;
                }

                equippedEntities[equippedEntities.First(x => x.Value == toRemove).Key] = null;
                return(true);
            }
            else
            {
                return(false);
            }
        }