protected override void OnPostUpdate()
        {
            if (HeroListManager.Enabled("r-immobile") && R.IsReady())
            {
                var target =
                    GameObjects.EnemyHeroes.FirstOrDefault(
                        t =>
                        t.IsValidTarget(R.Range) && HeroListManager.Check("r-immobile", t) &&
                        BestTargetOnlyManager.Check("r-immobile", R, t) && Utils.IsImmobile(t));
                if (target != null)
                {
                    Casting.SkillShot(target, R, HitChance.VeryHigh);
                }
            }

            if (W.Level > _wLevel)
            {
                _wLevel = W.Level;
                W.Range = Player.AttackRange + Player.BoundingRadius +
                          GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(50).Average() +
                          20f * _wLevel;
            }
            if (R.Level > _rLevel)
            {
                _rLevel = R.Level;
                R.Range = 900f + 300f * _rLevel;
            }
        }
 protected override void Flee()
 {
     if (Menu.Item(Menu.Name + ".flee.e").GetValue <bool>() && E.IsReady())
     {
         var enemy =
             GameObjects.EnemyHeroes.Where(e => e.IsValidTarget() && !Utils.IsSlowed(e) && !Utils.IsImmobile(e))
             .OrderBy(e => e.Distance(Player))
             .FirstOrDefault();
         if (enemy != null)
         {
             Casting.SkillShot(enemy, E, HitChance.High);
         }
     }
 }
        public static void UseFleeItems()
        {
            if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>())
            {
                return;
            }

            try
            {
                foreach (var item in
                         Items.Where(
                             i =>
                             i.Flags.HasFlag(ItemFlags.Flee) &&
                             _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() &&
                             i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() &&
                             ObjectManager.Player.CountEnemiesInRange(i.Range) >=
                             _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent <=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent >=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value))
                {
                    if (item.CastType != CastType.Self)
                    {
                        var lItem     = item;
                        var localItem = item;
                        foreach (var enemy in
                                 GameObjects.EnemyHeroes.Where(
                                     t =>
                                     t.IsValidTarget() && !Invulnerable.Check(t) &&
                                     t.HealthPercent <=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below")
                                     .GetValue <Slider>()
                                     .Value&&
                                     t.HealthPercent >=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above")
                                     .GetValue <Slider>()
                                     .Value)
                                 .OrderByDescending(
                                     t =>
                                     t.Position.Distance(ObjectManager.Player.Position, true) <
                                     Math.Pow(localItem.Range, 2)))
                        {
                            if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy))
                            {
                                switch (localItem.CastType)
                                {
                                case CastType.Target:
                                    localItem.Item.Cast(enemy);
                                    break;

                                case CastType.Position:
                                    var prediction = Prediction.GetPrediction(
                                        enemy, localItem.Delay, localItem.Radius, localItem.Speed);
                                    if (prediction.Hitchance >= HitChance.Medium)
                                    {
                                        localItem.Item.Cast(prediction.CastPosition);
                                    }
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        if (ObjectManager.Player.CountEnemiesInRange(item.Range) >
                            _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value)
                        {
                            item.Item.Cast();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }