Example #1
0
        private void OnUnitDash(Obj_AI_Base sender, Dash.DashItem args)
        {
            try
            {
                var hero = sender as Obj_AI_Hero;
                if (!sender.IsEnemy || hero == null)
                {
                    return;
                }
                var endTick = Game.Time - Game.Ping / 2000f + (args.EndPos.Distance(args.StartPos) / args.Speed);

                var wCasted = false;
                if (HeroListManager.Check("w-gapcloser", hero) && Player.Distance(args.EndPos) <= W.Range && W.IsReady())
                {
                    var target = TargetSelector.GetTarget(W.Range * 0.85f, W.DamageType);
                    if (target == null || sender.NetworkId.Equals(target.NetworkId))
                    {
                        var delay = (int)(endTick - Game.Time - W.Delay - 0.1f);
                        if (delay > 0)
                        {
                            Utility.DelayAction.Add(delay * 1000, () => W.Cast(args.EndPos));
                        }
                        else
                        {
                            W.Cast(args.EndPos);
                        }
                        wCasted = true;
                    }
                }

                if (!wCasted && HeroListManager.Check("q-gapcloser", hero) && Player.Distance(args.EndPos) <= Q.Range &&
                    Q.IsReady())
                {
                    var delay = (int)(endTick - Game.Time - Q.Delay - 0.1f);
                    if (delay > 0)
                    {
                        Utility.DelayAction.Add(delay * 1000, () => Q.Cast(args.EndPos));
                    }
                    else
                    {
                        Q.Cast(args.EndPos);
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Example #2
0
        private void OnEnemyGapcloser(ActiveGapcloser args)
        {
            try
            {
                if (!args.Sender.IsEnemy)
                {
                    return;
                }
                if (UltimateManager.Gapcloser(args.Sender))
                {
                    if (args.End.Distance(Player.Position) < R.Range)
                    {
                        R.Cast(args.End);
                    }
                }
                var wCasted = false;
                if (HeroListManager.Check("w-gapcloser", args.Sender) && Player.Distance(args.End) <= W.Range &&
                    W.IsReady())
                {
                    var target = TargetSelector.GetTarget(W.Range * 0.85f, W.DamageType);
                    if (target == null || args.Sender.NetworkId.Equals(target.NetworkId))
                    {
                        W.Cast(args.End);
                        wCasted = true;
                    }
                }

                if (!wCasted && HeroListManager.Check("q-gapcloser", args.Sender) &&
                    Player.Distance(args.End) <= Q.Range && Q.IsReady())
                {
                    Q.Cast(args.End);
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }