Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            camera = new Camera();
            camera.Pos = new Vector2(320, 240);
            camera.Zoom = 0.5f;

            base.Initialize();
        }
Example #2
0
        /// <summary>
        /// Update physics speeds
        /// </summary>
        public void Update(GameTime time, Camera cam)
        {
            if (isInBubble == true)
                return;

            if (isGrowing == false && isShrinking == false)
            {
                vPosLast = vPosition;

                //Clamp the X velocity
                if (moveState != MovementState.SPRINT)
                    vVelocity.X = MathHelper.Clamp(vVelocity.X, -speedRunMax, speedRunMax);
                else if (moveState == MovementState.SPRINT)
                    vVelocity.X = MathHelper.Clamp(vVelocity.X, -speedSprintMax, speedSprintMax);

                //Handle X + Y Movement
                HandleXMovement();
                HandleYMovement();

                //Update Position
                vPosition.X += vVelocity.X;
                vPosition.Y += vVelocity.Y;

                //Update camera
                //Moving left, but camera thinks I'm still moving right
                if (isLeft == true && cam.isLeft == false)
                {
                    //Record distance change
                    camXChange += vPosLast.X - vPosition.X;
                    cam.XStick = true;
                    if (camXChange >= 16)
                    {
                        cam.PanLeft();
                        camXChange = 0;
                        cam.XStick = false;
                    }
                }
                else if (isLeft == false && cam.isLeft == true)
                {
                    camXChange += vPosition.X - vPosLast.X;
                    cam.XStick = true;
                    if (camXChange >= 16)
                    {
                        cam.PanRight();
                        camXChange = 0;
                        cam.XStick = false;
                    }
                }
                else
                    cam.XStick = false;

                cam.plyPos = vPosition;

                //Do hit fx timer
                if (isHitTimer)
                {
                    timerHitLife++;
                    if (timerHitLife > durHitLife)
                        isHitTimer = false;
                }

                this.Position = vPosition;
            }

            if (tHeld != null)
            {
                if (isLeft)
                    tHeld.Position = new Vector2(vPosition.X - 10, Position.Y + Height - 16);
                else
                    tHeld.Position = new Vector2(vPosition.X + 10, Position.Y + Height - 16);
            }

            //Handle animation
            UpdateAnimations(time);
        }