internal static Surface INTERNAL_Surface_Create(SDLRenderer renderer, int width, int height, int bpp, uint pixelFormat) { // Create Surface instance var surface = new Surface(); // Assign the renderer surface._sdlRenderer = renderer; // Create from the renderer surface._sdlSurface = SDL.SDL_CreateRGBSurfaceWithFormat(0, width, height, bpp, pixelFormat); if (surface._sdlSurface == IntPtr.Zero) { surface.Dispose(); return(null); } // Fetch the Surface formatting information if (!surface.FillOutInfo()) { // Someting dun goned wrung surface.Dispose(); return(null); } return(surface); }
internal static Font INTERNAL_Font_Create(SDLRenderer renderer, int ptSize, string filename) { // Create Font instance var font = new Font(); // Assign the renderer font._sdlRenderer = renderer; // Create from the renderer font._ptSize = ptSize; font._sdlFont = SDL_ttf.TTF_OpenFont(filename, ptSize); if (font._sdlFont == IntPtr.Zero) { font.Dispose(); return(null); } // Fetch the Surface formatting information if (!font.FillOutInfo()) { // Someting dun goned wrung font.Dispose(); return(null); } return(font); }
protected virtual void Dispose(bool disposing) { if (_disposed) { return; } if (_sdlFont != IntPtr.Zero) { SDL2.SDL_ttf.TTF_CloseFont(_sdlFont); } _sdlFont = IntPtr.Zero; _sdlRenderer = null; _disposed = true; }
protected virtual void Dispose(bool disposing) { if (_disposed) { return; } if (_sdlTexture != IntPtr.Zero) { SDL.SDL_DestroyTexture(_sdlTexture); } _sdlTexture = IntPtr.Zero; _renderer = null; _disposed = true; }
internal static Surface INTERNAL_Surface_Wrap(SDLRenderer renderer, IntPtr sdlSurface) { // Create Surface instance var surface = new Surface(); // Assign the renderer surface._sdlRenderer = renderer; // Assign the SDL_Surface surface._sdlSurface = sdlSurface; // Fetch the Surface formatting information if (!surface.FillOutInfo()) { // Someting dun goned wrung surface.Dispose(); return(null); } return(surface); }
protected virtual void Dispose(bool disposing) { if (_disposed) { return; } DeleteTexture(); if (_sdlSurface != IntPtr.Zero) { SDL.SDL_FreeSurface(_sdlSurface); } _sdlSurface = IntPtr.Zero; unsafe { _sdlSurfacePtr = null; } _sdlRenderer = null; _disposed = true; }