Example #1
0
        /// <summary>
        /// When activating the scenario, ensure we have permission from the user to access their microphone, and
        /// provide an appropriate path for the user to enable access to the microphone if they haven't
        /// given explicit permission for it.
        /// </summary>
        /// <param name="e">The navigation event details</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
            bool permissionGained = await AudioCapturePermissions.RequestMicrophonePermission();

            if (permissionGained)
            {
                // Enable the recognition buttons.
                btnRecognizeWithUI.IsEnabled    = true;
                btnRecognizeWithoutUI.IsEnabled = true;

                Language speechLanguage = SpeechRecognizer.SystemSpeechLanguage;
                speechContext           = ResourceContext.GetForCurrentView();
                speechContext.Languages = new string[] { speechLanguage.LanguageTag };

                speechResourceMap = ResourceManager.Current.MainResourceMap.GetSubtree("LocalizationSpeechResources");

                PopulateLanguageDropdown();
                await InitializeRecognizer(SpeechRecognizer.SystemSpeechLanguage);
            }
            else
            {
                resultTextBlock.Visibility      = Visibility.Visible;
                resultTextBlock.Text            = "Permission to access capture resources was not given by the user; please set the application setting in Settings->Privacy->Microphone.";
                btnRecognizeWithUI.IsEnabled    = false;
                btnRecognizeWithoutUI.IsEnabled = false;
                cbLanguageSelection.IsEnabled   = false;
            }
        }
        /// <summary>
        /// Upon entering the scenario, ensure that we have permissions to use the Microphone. This may entail popping up
        /// a dialog to the user on Desktop systems. Only enable functionality once we've gained that permission in order to
        /// prevent errors from occurring when using the SpeechRecognizer. If speech is not a primary input mechanism, developers
        /// should consider disabling appropriate parts of the UI if the user does not have a recording device, or does not allow
        /// audio input.
        /// </summary>
        /// <param name="e">Unused navigation parameters</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
            rootPage = MainPage.Current;

            // Prompt the user for permission to access the microphone. This request will only happen
            // once, it will not re-prompt if the user rejects the permission.
            bool permissionGained = await AudioCapturePermissions.RequestMicrophonePermission();

            if (permissionGained)
            {
                btnContinuousRecognize.IsEnabled = true;

                Language speechLanguage = SpeechRecognizer.SystemSpeechLanguage;
                string   langTag        = speechLanguage.LanguageTag;
                speechContext           = ResourceContext.GetForCurrentView();
                speechContext.Languages = new string[] { langTag };

                speechResourceMap = ResourceManager.Current.MainResourceMap.GetSubtree("LocalizationSpeechResources");

                PopulateLanguageDropdown();

                // Initialize the recognizer. Since the recognizer is disposed on scenario exit, we need to make sure we re-initialize it on scenario
                // entrance, as the xaml page may not get destroyed between openings of the scenario.
                await InitializeRecognizer(SpeechRecognizer.SystemSpeechLanguage);
            }
            else
            {
                resultTextBlock.Text             = "Permission to access capture resources was not given by the user, reset the application setting in Settings->Privacy->Microphone.";
                btnContinuousRecognize.IsEnabled = false;
                cbLanguageSelection.IsEnabled    = false;
            }
        }
Example #3
0
        /// <summary>
        /// Upon entering the scenario, ensure that we have permissions to use the Microphone. This may entail popping up
        /// a dialog to the user on Desktop systems. Only enable functionality once we've gained that permission in order to
        /// prevent errors from occurring when using the SpeechRecognizer. If speech is not a primary input mechanism, developers
        /// should consider disabling appropriate parts of the UI if the user does not have a recording device, or does not allow
        /// audio input.
        /// </summary>
        /// <param name="e">Unused navigation parameters</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
            rootPage = MainPage.Current;

            // Prompt the user for permission to access the microphone. This request will only happen
            // once, it will not re-prompt if the user rejects the permission.
            bool permissionGained = await AudioCapturePermissions.RequestMicrophonePermission();

            if (permissionGained)
            {
                btnContinuousRecognize.IsEnabled = true;

                // Initialize resource map to retrieve localized speech strings.
                Language speechLanguage = SpeechRecognizer.SystemSpeechLanguage;
                string   langTag        = speechLanguage.LanguageTag;
                speechContext           = ResourceContext.GetForCurrentView();
                speechContext.Languages = new string[] { langTag };

                speechResourceMap = ResourceManager.Current.MainResourceMap.GetSubtree("LocalizationSpeechResources");

                PopulateLanguageDropdown();
                await InitializeRecognizer(SpeechRecognizer.SystemSpeechLanguage);
            }
            else
            {
                this.resultTextBlock.Visibility  = Visibility.Visible;
                this.resultTextBlock.Text        = "Permission to access capture resources was not given by the user, reset the application setting in Settings->Privacy->Microphone.";
                btnContinuousRecognize.IsEnabled = false;
                cbLanguageSelection.IsEnabled    = false;
            }
        }
Example #4
0
        /// <summary>
        /// Upon entering the scenario, ensure that we have permissions to use the Microphone. This may entail popping up
        /// a dialog to the user on Desktop systems. Only enable functionality once we've gained that permission in order to
        /// prevent errors from occurring when using the SpeechRecognizer. If speech is not a primary input mechanism, developers
        /// should consider disabling appropriate parts of the UI if the user does not have a recording device, or does not allow
        /// audio input.
        /// </summary>
        /// <param name="e">Unused navigation parameters</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
            rootPage = MainPage.Current;

            // Prompt the user for permission to access the microphone. This request will only happen
            // once, it will not re-prompt if the user rejects the permission.
            bool permissionGained = await AudioCapturePermissions.RequestMicrophonePermission();

            if (permissionGained)
            {
                btnRecognize.IsEnabled = true;

                await InitializeRecognizer();
            }
            else
            {
                resultTextBlock.Text   = "Permission to access capture resources was not given by the user, reset the application setting in Settings->Privacy->Microphone.";
                btnRecognize.IsEnabled = false;
            }
        }
Example #5
0
        /// <summary>
        /// Upon entering the scenario, ensure that we have permissions to use the Microphone. This may entail popping up
        /// a dialog to the user on Desktop systems. Only enable functionality once we've gained that permission in order to
        /// prevent errors from occurring when using the SpeechRecognizer. If speech is not a primary input mechanism, developers
        /// should consider disabling appropriate parts of the UI if the user does not have a recording device, or does not allow
        /// audio input.
        /// </summary>
        /// <param name="e">Unused navigation parameters</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
            rootPage = MainPage.Current;

            // Prompt the user for permission to access the microphone. This request will only happen
            // once, it will not re-prompt if the user rejects the permission.
            bool permissionGained = await AudioCapturePermissions.RequestMicrophonePermission();

            if (permissionGained)
            {
                btnContinuousRecognize.IsEnabled = true;

                PopulateLanguageDropdown();
                await InitializeRecognizer(SpeechRecognizer.SystemSpeechLanguage);
            }
            else
            {
                this.dictationTextBox.Text       = "Permission to access capture resources was not given by the user, reset the application setting in Settings->Privacy->Microphone.";
                btnContinuousRecognize.IsEnabled = false;
                cbLanguageSelection.IsEnabled    = false;
            }
        }