// 步骤 9 ,发送消息 public void sendMsg9f() { Ctx.m_instance.m_logSys.log(Ctx.m_instance.m_langMgr.getText(LangTypeId.eLTLog0, LangItemID.eItem12)); stUserGameTimeTimerUserCmd cmd = new stUserGameTimeTimerUserCmd(); cmd.qwGameTime = UtilApi.getUTCSec() + qwGameTime; cmd.dwUserTempID = m_loginTempID; UtilMsg.sendMsg(cmd); // 加载游戏模块 //Ctx.m_instance.m_moduleSys.loadModule(ModuleName.GAMEMN); }
public static int Range(int min, int max) { UnityEngine.Random.seed = (int)UtilApi.getUTCSec(); return(UnityEngine.Random.Range(min, max)); }