Example #1
0
 protected void nextAddingItem()
 {
     m_addingItem = m_waitlist[0];
     m_waitlist.RemoveAt(0);
     startDownAni();
     startAddingAni();
 }
Example #2
0
 public void psstRetBattleHistoryInfoUserCmd(stRetBattleHistoryInfoUserCmd cmd)
 {
     SlideListItem item = new SlideListItem();
     item.data = cmd;
     item.path = string.Format("{0}{1}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModel], "log.prefab");
     item.texPath = string.Format("{0}{1}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathBuildImage], "pig.png");
     m_historyList.addItem(item);
 }
Example #3
0
 // 加入一个 item
 public void addItem(SlideListItem item)
 {
     if(m_addingItem != null)        // 如果有正在加入的
     {
         m_waitlist.Add(item);
     }
     else
     {
         m_addingItem = item;
         startDownAni();
         startAddingAni();
     }
 }
Example #4
0
 // 加入一个 item
 public void addItem(SlideListItem item)
 {
     if (m_addingItem != null)        // 如果有正在加入的
     {
         m_waitlist.Add(item);
     }
     else
     {
         m_addingItem = item;
         startDownAni();
         startAddingAni();
     }
 }
Example #5
0
        protected void onAddingEnd(NumAniSeqBase ani)
        {
            m_addedList.Add(m_addingItem);
            adjustPos();

            if (m_waitlist.Count > 0)
            {
                nextAddingItem();
            }
            else
            {
                m_addingItem = null;
            }
        }
Example #6
0
        protected void onAddingEnd(NumAniSeqBase ani)
        {
            m_addedList.Add(m_addingItem);
            adjustPos();

            if(m_waitlist.Count > 0)
            {
                nextAddingItem();
            }
            else
            {
                m_addingItem = null;
            }
        }
Example #7
0
 protected void nextAddingItem()
 {
     m_addingItem = m_waitlist[0];
     m_waitlist.RemoveAt(0);
     startDownAni();
     startAddingAni();
 }