Example #1
0
        public static void save()
        {
            River river = new River(Level.info.path + "/Spawns/Vehicles.dat", false);

            river.writeByte(LevelVehicles.SAVEDATA_VERSION);
            river.writeByte((byte)LevelVehicles.tables.Count);
            byte b = 0;

            while ((int)b < LevelVehicles.tables.Count)
            {
                VehicleTable vehicleTable = LevelVehicles.tables[(int)b];
                river.writeColor(vehicleTable.color);
                river.writeString(vehicleTable.name);
                river.writeUInt16(vehicleTable.tableID);
                river.writeByte((byte)vehicleTable.tiers.Count);
                byte b2 = 0;
                while ((int)b2 < vehicleTable.tiers.Count)
                {
                    VehicleTier vehicleTier = vehicleTable.tiers[(int)b2];
                    river.writeString(vehicleTier.name);
                    river.writeSingle(vehicleTier.chance);
                    river.writeByte((byte)vehicleTier.table.Count);
                    byte b3 = 0;
                    while ((int)b3 < vehicleTier.table.Count)
                    {
                        VehicleSpawn vehicleSpawn = vehicleTier.table[(int)b3];
                        river.writeUInt16(vehicleSpawn.vehicle);
                        b3 += 1;
                    }
                    b2 += 1;
                }
                b += 1;
            }
            river.writeUInt16((ushort)LevelVehicles.spawns.Count);
            for (int i = 0; i < LevelVehicles.spawns.Count; i++)
            {
                VehicleSpawnpoint vehicleSpawnpoint = LevelVehicles.spawns[i];
                river.writeByte(vehicleSpawnpoint.type);
                river.writeSingleVector3(vehicleSpawnpoint.point);
                river.writeByte(MeasurementTool.angleToByte(vehicleSpawnpoint.angle));
            }
            river.closeRiver();
        }
 // Token: 0x06003561 RID: 13665 RVA: 0x00164CDC File Offset: 0x001630DC
 public static void updateSelection()
 {
     if ((int)EditorSpawns.selectedVehicle < LevelVehicles.tables.Count)
     {
         VehicleTable vehicleTable = LevelVehicles.tables[(int)EditorSpawns.selectedVehicle];
         EditorSpawnsVehiclesUI.selectedBox.text       = vehicleTable.name;
         EditorSpawnsVehiclesUI.tableNameField.text    = vehicleTable.name;
         EditorSpawnsVehiclesUI.tableIDField.state     = vehicleTable.tableID;
         EditorSpawnsVehiclesUI.tableColorPicker.state = vehicleTable.color;
         if (EditorSpawnsVehiclesUI.tierButtons != null)
         {
             for (int i = 0; i < EditorSpawnsVehiclesUI.tierButtons.Length; i++)
             {
                 EditorSpawnsVehiclesUI.spawnsScrollBox.remove(EditorSpawnsVehiclesUI.tierButtons[i]);
             }
         }
         EditorSpawnsVehiclesUI.tierButtons = new SleekButton[vehicleTable.tiers.Count];
         for (int j = 0; j < EditorSpawnsVehiclesUI.tierButtons.Length; j++)
         {
             VehicleTier vehicleTier = vehicleTable.tiers[j];
             SleekButton sleekButton = new SleekButton();
             sleekButton.positionOffset_X = 240;
             sleekButton.positionOffset_Y = 170 + j * 70;
             sleekButton.sizeOffset_X     = 200;
             sleekButton.sizeOffset_Y     = 30;
             sleekButton.text             = vehicleTier.name;
             SleekButton sleekButton2 = sleekButton;
             if (EditorSpawnsVehiclesUI.< > f__mg$cache1 == null)
             {
                 EditorSpawnsVehiclesUI.< > f__mg$cache1 = new ClickedButton(EditorSpawnsVehiclesUI.onClickedTierButton);
             }
             sleekButton2.onClickedButton = EditorSpawnsVehiclesUI.< > f__mg$cache1;
             EditorSpawnsVehiclesUI.spawnsScrollBox.add(sleekButton);
             SleekSlider sleekSlider = new SleekSlider();
             sleekSlider.positionOffset_Y = 40;
             sleekSlider.sizeOffset_X     = 200;
             sleekSlider.sizeOffset_Y     = 20;
             sleekSlider.orientation      = ESleekOrientation.HORIZONTAL;
             sleekSlider.state            = vehicleTier.chance;
             sleekSlider.addLabel(Mathf.RoundToInt(vehicleTier.chance * 100f) + "%", ESleekSide.LEFT);
             SleekSlider sleekSlider2 = sleekSlider;
             if (EditorSpawnsVehiclesUI.< > f__mg$cache2 == null)
             {
                 EditorSpawnsVehiclesUI.< > f__mg$cache2 = new Dragged(EditorSpawnsVehiclesUI.onDraggedChanceSlider);
             }
             sleekSlider2.onDragged = EditorSpawnsVehiclesUI.< > f__mg$cache2;
             sleekButton.add(sleekSlider);
             EditorSpawnsVehiclesUI.tierButtons[j] = sleekButton;
         }
         EditorSpawnsVehiclesUI.tierNameField.positionOffset_Y    = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70;
         EditorSpawnsVehiclesUI.addTierButton.positionOffset_Y    = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 40;
         EditorSpawnsVehiclesUI.removeTierButton.positionOffset_Y = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 40;
         if (EditorSpawnsVehiclesUI.vehicleButtons != null)
         {
             for (int k = 0; k < EditorSpawnsVehiclesUI.vehicleButtons.Length; k++)
             {
                 EditorSpawnsVehiclesUI.spawnsScrollBox.remove(EditorSpawnsVehiclesUI.vehicleButtons[k]);
             }
         }
         if ((int)EditorSpawnsVehiclesUI.selectedTier < vehicleTable.tiers.Count)
         {
             EditorSpawnsVehiclesUI.tierNameField.text = vehicleTable.tiers[(int)EditorSpawnsVehiclesUI.selectedTier].name;
             EditorSpawnsVehiclesUI.vehicleButtons     = new SleekButton[vehicleTable.tiers[(int)EditorSpawnsVehiclesUI.selectedTier].table.Count];
             for (int l = 0; l < EditorSpawnsVehiclesUI.vehicleButtons.Length; l++)
             {
                 SleekButton sleekButton3 = new SleekButton();
                 sleekButton3.positionOffset_X = 240;
                 sleekButton3.positionOffset_Y = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 80 + l * 40;
                 sleekButton3.sizeOffset_X     = 200;
                 sleekButton3.sizeOffset_Y     = 30;
                 VehicleAsset vehicleAsset = (VehicleAsset)Assets.find(EAssetType.VEHICLE, vehicleTable.tiers[(int)EditorSpawnsVehiclesUI.selectedTier].table[l].vehicle);
                 string       str          = "?";
                 if (vehicleAsset != null)
                 {
                     if (string.IsNullOrEmpty(vehicleAsset.vehicleName))
                     {
                         str = vehicleAsset.name;
                     }
                     else
                     {
                         str = vehicleAsset.vehicleName;
                     }
                 }
                 sleekButton3.text = vehicleTable.tiers[(int)EditorSpawnsVehiclesUI.selectedTier].table[l].vehicle.ToString() + " " + str;
                 SleekButton sleekButton4 = sleekButton3;
                 if (EditorSpawnsVehiclesUI.< > f__mg$cache3 == null)
                 {
                     EditorSpawnsVehiclesUI.< > f__mg$cache3 = new ClickedButton(EditorSpawnsVehiclesUI.onClickVehicleButton);
                 }
                 sleekButton4.onClickedButton = EditorSpawnsVehiclesUI.< > f__mg$cache3;
                 EditorSpawnsVehiclesUI.spawnsScrollBox.add(sleekButton3);
                 EditorSpawnsVehiclesUI.vehicleButtons[l] = sleekButton3;
             }
         }
         else
         {
             EditorSpawnsVehiclesUI.tierNameField.text = string.Empty;
             EditorSpawnsVehiclesUI.vehicleButtons     = new SleekButton[0];
         }
         EditorSpawnsVehiclesUI.vehicleIDField.positionOffset_Y      = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 80 + EditorSpawnsVehiclesUI.vehicleButtons.Length * 40;
         EditorSpawnsVehiclesUI.addVehicleButton.positionOffset_Y    = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 80 + EditorSpawnsVehiclesUI.vehicleButtons.Length * 40 + 40;
         EditorSpawnsVehiclesUI.removeVehicleButton.positionOffset_Y = 170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 80 + EditorSpawnsVehiclesUI.vehicleButtons.Length * 40 + 40;
         EditorSpawnsVehiclesUI.spawnsScrollBox.area = new Rect(0f, 0f, 5f, (float)(170 + EditorSpawnsVehiclesUI.tierButtons.Length * 70 + 80 + EditorSpawnsVehiclesUI.vehicleButtons.Length * 40 + 70));
     }
     else
     {
         EditorSpawnsVehiclesUI.selectedBox.text       = string.Empty;
         EditorSpawnsVehiclesUI.tableNameField.text    = string.Empty;
         EditorSpawnsVehiclesUI.tableIDField.state     = 0;
         EditorSpawnsVehiclesUI.tableColorPicker.state = Color.white;
         if (EditorSpawnsVehiclesUI.tierButtons != null)
         {
             for (int m = 0; m < EditorSpawnsVehiclesUI.tierButtons.Length; m++)
             {
                 EditorSpawnsVehiclesUI.spawnsScrollBox.remove(EditorSpawnsVehiclesUI.tierButtons[m]);
             }
         }
         EditorSpawnsVehiclesUI.tierButtons                       = null;
         EditorSpawnsVehiclesUI.tierNameField.text                = string.Empty;
         EditorSpawnsVehiclesUI.tierNameField.positionOffset_Y    = 170;
         EditorSpawnsVehiclesUI.addTierButton.positionOffset_Y    = 210;
         EditorSpawnsVehiclesUI.removeTierButton.positionOffset_Y = 210;
         if (EditorSpawnsVehiclesUI.vehicleButtons != null)
         {
             for (int n = 0; n < EditorSpawnsVehiclesUI.vehicleButtons.Length; n++)
             {
                 EditorSpawnsVehiclesUI.spawnsScrollBox.remove(EditorSpawnsVehiclesUI.vehicleButtons[n]);
             }
         }
         EditorSpawnsVehiclesUI.vehicleButtons = null;
         EditorSpawnsVehiclesUI.vehicleIDField.positionOffset_Y      = 250;
         EditorSpawnsVehiclesUI.addVehicleButton.positionOffset_Y    = 290;
         EditorSpawnsVehiclesUI.removeVehicleButton.positionOffset_Y = 290;
         EditorSpawnsVehiclesUI.spawnsScrollBox.area = new Rect(0f, 0f, 5f, 320f);
     }
 }
 // Token: 0x06003479 RID: 13433 RVA: 0x001584AC File Offset: 0x001568AC
 private static void exportVehicles(string path, Data spawnsData, ref ushort id, bool isLegacy)
 {
     for (int i = 0; i < LevelVehicles.tables.Count; i++)
     {
         VehicleTable vehicleTable = LevelVehicles.tables[i];
         if (vehicleTable.tableID == 0)
         {
             vehicleTable.tableID = id;
             spawnsData.writeString(id.ToString(), Level.info.name + "_" + vehicleTable.name);
             Data data = new Data();
             data.writeString("Type", "Spawn");
             Data   data2 = data;
             string key   = "ID";
             ushort value;
             id = (value = id) + 1;
             data2.writeUInt16(key, value);
             if (ReadWrite.fileExists(string.Concat(new string[]
             {
                 "/Bundles/Spawns/Vehicles/",
                 vehicleTable.name,
                 "/",
                 vehicleTable.name,
                 ".dat"
             }), false, true))
             {
                 Data data3 = ReadWrite.readData(string.Concat(new string[]
                 {
                     "/Bundles/Spawns/Vehicles/",
                     vehicleTable.name,
                     "/",
                     vehicleTable.name,
                     ".dat"
                 }), false, true);
                 data.writeInt32("Tables", 1);
                 data.writeUInt16("Table_0_Spawn_ID", data3.readUInt16("ID"));
                 data.writeInt32("Table_0_Weight", 100);
             }
             else
             {
                 data.writeInt32("Tables", 1);
                 data.writeUInt16("Table_0_Spawn_ID", id);
                 data.writeInt32("Table_0_Weight", 100);
                 spawnsData.writeString(id.ToString(), vehicleTable.name);
                 Data data4 = new Data();
                 data4.writeString("Type", "Spawn");
                 Data   data5 = data4;
                 string key2  = "ID";
                 id = (value = id) + 1;
                 data5.writeUInt16(key2, value);
                 if (isLegacy)
                 {
                     if (vehicleTable.tiers.Count > 1)
                     {
                         float num = float.MaxValue;
                         for (int j = 0; j < vehicleTable.tiers.Count; j++)
                         {
                             VehicleTier vehicleTier = vehicleTable.tiers[j];
                             if (vehicleTier.chance < num)
                             {
                                 num = vehicleTier.chance;
                             }
                         }
                         int num2 = Mathf.CeilToInt(10f / num);
                         data4.writeInt32("Tables", vehicleTable.tiers.Count);
                         for (int k = 0; k < vehicleTable.tiers.Count; k++)
                         {
                             VehicleTier vehicleTier2 = vehicleTable.tiers[k];
                             bool        flag         = SpawnTableTool.isVariantVehicleTier(vehicleTier2);
                             if (flag && ReadWrite.fileExists(string.Concat(new string[]
                             {
                                 "/Bundles/Spawns/Vehicles/",
                                 vehicleTier2.name,
                                 "/",
                                 vehicleTier2.name,
                                 ".dat"
                             }), false, true))
                             {
                                 Data data6 = ReadWrite.readData(string.Concat(new string[]
                                 {
                                     "/Bundles/Spawns/Vehicles/",
                                     vehicleTier2.name,
                                     "/",
                                     vehicleTier2.name,
                                     ".dat"
                                 }), false, true);
                                 data4.writeUInt16("Table_" + k + "_Spawn_ID", data6.readUInt16("ID"));
                                 data4.writeInt32("Table_" + k + "_Weight", (int)(vehicleTier2.chance * (float)num2));
                             }
                             else if (flag && ReadWrite.fileExists(string.Concat(new string[]
                             {
                                 path,
                                 "/Vehicles/",
                                 vehicleTier2.name,
                                 "/",
                                 vehicleTier2.name,
                                 ".dat"
                             }), false, false))
                             {
                                 Data data7 = ReadWrite.readData(string.Concat(new string[]
                                 {
                                     path,
                                     "/Vehicles/",
                                     vehicleTier2.name,
                                     "/",
                                     vehicleTier2.name,
                                     ".dat"
                                 }), false, false);
                                 data4.writeUInt16("Table_" + k + "_Spawn_ID", data7.readUInt16("ID"));
                                 data4.writeInt32("Table_" + k + "_Weight", (int)(vehicleTier2.chance * (float)num2));
                             }
                             else
                             {
                                 data4.writeUInt16("Table_" + k + "_Spawn_ID", id);
                                 data4.writeInt32("Table_" + k + "_Weight", (int)(vehicleTier2.chance * (float)num2));
                                 if (flag)
                                 {
                                     spawnsData.writeString(id.ToString(), vehicleTier2.name);
                                 }
                                 else
                                 {
                                     spawnsData.writeString(id.ToString(), vehicleTable.name + "_" + vehicleTier2.name);
                                 }
                                 Data data8 = new Data();
                                 data8.writeString("Type", "Spawn");
                                 Data   data9 = data8;
                                 string key3  = "ID";
                                 id = (value = id) + 1;
                                 data9.writeUInt16(key3, value);
                                 data8.writeInt32("Tables", vehicleTier2.table.Count);
                                 for (int l = 0; l < vehicleTier2.table.Count; l++)
                                 {
                                     VehicleSpawn vehicleSpawn = vehicleTier2.table[l];
                                     data8.writeUInt16("Table_" + l + "_Asset_ID", vehicleSpawn.vehicle);
                                     data8.writeInt32("Table_" + l + "_Weight", 10);
                                 }
                                 if (flag)
                                 {
                                     ReadWrite.writeData(string.Concat(new string[]
                                     {
                                         path,
                                         "/Vehicles/",
                                         vehicleTier2.name,
                                         "/",
                                         vehicleTier2.name,
                                         ".dat"
                                     }), false, false, data8);
                                 }
                                 else
                                 {
                                     ReadWrite.writeData(string.Concat(new string[]
                                     {
                                         path,
                                         "/Vehicles/",
                                         vehicleTable.name,
                                         "_",
                                         vehicleTier2.name,
                                         "/",
                                         vehicleTable.name,
                                         "_",
                                         vehicleTier2.name,
                                         ".dat"
                                     }), false, false, data8);
                                 }
                             }
                         }
                     }
                     else
                     {
                         VehicleTier vehicleTier3 = vehicleTable.tiers[0];
                         data4.writeInt32("Tables", vehicleTier3.table.Count);
                         for (int m = 0; m < vehicleTier3.table.Count; m++)
                         {
                             VehicleSpawn vehicleSpawn2 = vehicleTier3.table[m];
                             data4.writeUInt16("Table_" + m + "_Asset_ID", vehicleSpawn2.vehicle);
                             data4.writeInt32("Table_" + m + "_Weight", 10);
                         }
                     }
                 }
                 ReadWrite.writeData(string.Concat(new string[]
                 {
                     path,
                     "/Vehicles/",
                     vehicleTable.name,
                     "/",
                     vehicleTable.name,
                     ".dat"
                 }), false, false, data4);
             }
             ReadWrite.writeData(string.Concat(new string[]
             {
                 path,
                 "/Vehicles/",
                 Level.info.name,
                 "_",
                 vehicleTable.name,
                 "/",
                 Level.info.name,
                 "_",
                 vehicleTable.name,
                 ".dat"
             }), false, false, data);
         }
     }
 }