Example #1
0
        /// <summary>
        /// Create a WAV structure using PCM audio format
        /// </summary>
        /// <param name="numChannels">Number of channels</param>
        /// <param name="sampleRate">Sample rate</param>
        /// <param name="bitsPerSample">Bits per sample</param>
        /// <param name="data">Audio data</param>
        /// <returns>New wav structure</returns>
        public static sWAV Create_WAV(ushort numChannels, uint sampleRate, ushort bitsPerSample, byte[] data)
        {
            sWAV wav = new sWAV();

            wav.chunkID = new char[] { 'R', 'I', 'F', 'F' };
            wav.format  = new char[] { 'W', 'A', 'V', 'E' };

            wav.wave.fmt.chunkID       = new char[] { 'f', 'm', 't', '\x20' };
            wav.wave.fmt.chunkSize     = 16;
            wav.wave.fmt.audioFormat   = WaveFormat.WAVE_FORMAT_PCM;
            wav.wave.fmt.numChannels   = numChannels;
            wav.wave.fmt.sampleRate    = sampleRate;
            wav.wave.fmt.bitsPerSample = bitsPerSample;
            wav.wave.fmt.byteRate      = wav.wave.fmt.sampleRate * wav.wave.fmt.bitsPerSample * wav.wave.fmt.numChannels / 8;
            wav.wave.fmt.blockAlign    = (ushort)(wav.wave.fmt.numChannels * wav.wave.fmt.bitsPerSample / (ushort)(8));

            wav.wave.data.chunkID   = new char[] { 'd', 'a', 't', 'a' };
            wav.wave.data.chunkSize = (uint)data.Length;
            wav.wave.data.data      = new byte[data.Length];
            wav.wave.data.data      = data;

            wav.chunkSize = (uint)(0x24 + data.Length);

            return(wav);
        }
Example #2
0
        /// <summary>
        /// Read a wave file and return its structure.
        /// </summary>
        /// <param name="filein">File to read</param>
        /// <returns>Structure of the wave file</returns>
        public static sWAV Read(string filein)
        {
            sWAV         wav = new sWAV();
            BinaryReader br  = new BinaryReader(File.OpenRead(filein));

            // RIFF header
            wav.chunkID   = br.ReadChars(4);
            wav.chunkSize = br.ReadUInt32();
            wav.format    = br.ReadChars(4);
            if (new String(wav.chunkID) != "RIFF" || new String(wav.format) != "WAVE")
            {
                throw new NotSupportedException();
            }

            // fmt sub-chunk
            wav.wave.fmt.chunkID       = br.ReadChars(4);
            wav.wave.fmt.chunkSize     = br.ReadUInt32();
            wav.wave.fmt.audioFormat   = (WaveFormat)br.ReadUInt16();
            wav.wave.fmt.numChannels   = br.ReadUInt16();
            wav.wave.fmt.sampleRate    = br.ReadUInt32();
            wav.wave.fmt.byteRate      = br.ReadUInt32();
            wav.wave.fmt.blockAlign    = br.ReadUInt16();
            wav.wave.fmt.bitsPerSample = br.ReadUInt16();
            br.BaseStream.Position     = 0x14 + wav.wave.fmt.chunkSize;
            String dataID = new String(br.ReadChars(4));

            while (dataID != "data")
            {
                br.BaseStream.Position += br.ReadUInt32() + 0x04;
                dataID = new String(br.ReadChars(4));
            }
            // data sub-chunk
            br.BaseStream.Position -= 4;
            wav.wave.data.chunkID   = br.ReadChars(4);
            wav.wave.data.chunkSize = br.ReadUInt32();
            wav.wave.data.data      = br.ReadBytes((int)wav.wave.data.chunkSize - 0x08);
            br.Close();

            // Convert the data to PCM16
            if (wav.wave.fmt.audioFormat != WaveFormat.WAVE_FORMAT_PCM)
            {
                throw new NotSupportedException();
            }

            if (wav.wave.fmt.audioFormat == WaveFormat.WAVE_FORMAT_PCM && wav.wave.fmt.bitsPerSample == 0x08) // PCM8
            {
                wav.wave.fmt.bitsPerSample = 0x10;
                wav.wave.fmt.blockAlign    = (ushort)(wav.wave.fmt.numChannels * wav.wave.fmt.bitsPerSample / (ushort)(8));
                wav.wave.fmt.byteRate      = wav.wave.fmt.sampleRate * wav.wave.fmt.bitsPerSample * wav.wave.fmt.numChannels / 8;
                wav.wave.data.data         = PCM.PCM8UnsignedToPCM16(wav.wave.data.data);
            }

            return(wav);
        }
Example #3
0
        public static sWAV ConvertToWAV(sSWAV swav, bool loop)
        {
            sWAV wav = new sWAV();

            if (swav.data.info.nWaveType == 0) // 8 Bits per sample, PCM-8
            {
                swav.data.data = PCM.PCM8SignedToPCM16(swav.data.data);
                if (loop)
                {
                    Byte[] data = new Byte[(int)swav.data.info.nNonLoopLen];
                    Array.Copy(swav.data.data, swav.data.info.nLoopOffset, data, 0, data.Length);
                    swav.data.data = data;
                }

                wav = WAV.Create_WAV(1, swav.data.info.nSampleRate, 16, swav.data.data);
            }
            else if (swav.data.info.nWaveType == 1) // 16 Bits per sample, PCM-16
            {
                if (loop)                           // NO TESTED
                {
                    Byte[] data = new Byte[(int)swav.data.info.nNonLoopLen];
                    Array.Copy(swav.data.data, swav.data.info.nLoopOffset, data, 0, data.Length);
                    swav.data.data = data;
                }

                wav = WAV.Create_WAV(1, swav.data.info.nSampleRate, 16, swav.data.data);
            }
            else if (swav.data.info.nWaveType >= 2) // 4 Bits per sample, IMA-ADPCM
            {
                swav.data.data = Compression_ADPCM.Decompress(
                    swav.data.data,
                    BitConverter.ToUInt16(swav.data.data, 0),
                    BitConverter.ToUInt16(swav.data.data, 2));

                if (loop)
                {
                    Byte[] data = new Byte[swav.data.data.Length - ((int)swav.data.info.nLoopOffset * 2)];
                    Array.Copy(swav.data.data, swav.data.info.nLoopOffset * 2, data, 0, data.Length);
                    swav.data.data = data;
                }

                wav = WAV.Create_WAV(1, swav.data.info.nSampleRate, 16, swav.data.data);
            }
            return(wav);
        }
Example #4
0
        public static sSWAV ConvertToSWAV(sWAV wav, int waveType, int volume = 150)
        {
            sSWAV swav = new sSWAV();

            swav.header.type   = "SWAV".ToCharArray();
            swav.header.magic  = 0x0100FEFF;
            swav.header.nSize  = 0x10;
            swav.header.nBlock = 0x01;

            swav.data.type             = "DATA".ToCharArray();
            swav.data.info.nWaveType   = (byte)waveType;
            swav.data.info.bLoop       = 1;
            swav.data.info.nSampleRate = (ushort)wav.wave.fmt.sampleRate;
            swav.data.info.nTime       = (ushort)(1.6756991e+7 / wav.wave.fmt.sampleRate);
            swav.data.info.nLoopOffset = 0x01;

            if (wav.wave.fmt.numChannels > 1)
            {
                wav.wave.data.data = WAV.ConvertToMono(wav.wave.data.data, wav.wave.fmt.numChannels, wav.wave.fmt.bitsPerSample);
            }

            //wav.wave.data.data = ChangeVolume(wav.wave.data.data, volume, wav.wave.fmt.bitsPerSample);
            if (waveType == 0)
            {
                swav.data.data = PCM.PCM16ToPCM8(wav.wave.data.data);
            }
            else if (waveType == 2)
            {
                List <byte> temp = new List <byte>();
                temp.AddRange(new Byte[] { 0x00, 0x00, 0x00, 0x00 });
                temp.AddRange(Compression_ADPCM.Compress(wav.wave.data.data));
                swav.data.data = temp.ToArray();
            }
            else
            {
                swav.data.data = wav.wave.data.data;
            }

            swav.data.nSize            = (uint)swav.data.data.Length + 0x0A;
            swav.data.info.nNonLoopLen = (uint)swav.data.data.Length;
            swav.header.nFileSize      = swav.data.nSize + swav.header.nSize;

            return(swav);
        }
Example #5
0
        /// <summary>
        /// Write a WAV structure to a WAV file
        /// </summary>
        /// <param name="wav">WAV structu to write</param>
        /// <param name="fileout">File where the structure will be written</param>
        public static void Write(sWAV wav, string fileout)
        {
            FileStream   fs = null;
            BinaryWriter bw = null;

            try
            {
                fs = new FileStream(fileout, System.IO.FileMode.Create);
                bw = new BinaryWriter(fs);

                bw.Write(Encoding.ASCII.GetBytes(wav.chunkID));
                bw.Write(wav.chunkSize);
                bw.Write(Encoding.ASCII.GetBytes(wav.format));
                bw.Write(Encoding.ASCII.GetBytes(wav.wave.fmt.chunkID));
                bw.Write(wav.wave.fmt.chunkSize);
                bw.Write(Convert.ToUInt16(wav.wave.fmt.audioFormat));
                bw.Write(wav.wave.fmt.numChannels);
                bw.Write(wav.wave.fmt.sampleRate);
                bw.Write(wav.wave.fmt.byteRate);
                bw.Write(wav.wave.fmt.blockAlign);
                bw.Write(wav.wave.fmt.bitsPerSample);
                bw.Write(Encoding.ASCII.GetBytes(wav.wave.data.chunkID));
                bw.Write(wav.wave.data.chunkSize);
                bw.Write(wav.wave.data.data);

                bw.Flush();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message.ToString());
            }
            finally
            {
                if (fs != null)
                {
                    fs.Close();
                }
                if (bw != null)
                {
                    bw.Close();
                }
            }
        }
Example #6
0
        /// <summary>
        /// Convert a WAV structure to a STRM structure
        /// </summary>
        /// <param name="wav">WAV structure to convert</param>
        /// <returns>STRM structure converted</returns>
        public static sSTRM ConvertToSTRM(sWAV wav, int waveType, int blockSize = 0x200)
        {
            if (blockSize <= 0)
            {
                blockSize = 0x200;
            }

            if (waveType == 2)
            {
                blockSize -= 4; // compression info
                blockSize *= 4; // 4-bit
            }
            else if (waveType == 0)
            {
                blockSize *= 2; // 8-bit
            }
            sSTRM strm = new sSTRM();

            strm.cabecera.id         = "STRM".ToArray();
            strm.cabecera.constant   = 0x0100FEFF;
            strm.cabecera.headerSize = 0x10;
            strm.cabecera.nBlocks    = 0x02;

            strm.head.id         = "HEAD".ToArray();
            strm.head.size       = 0x50;
            strm.head.waveType   = (byte)waveType;
            strm.head.loop       = 1;
            strm.head.channels   = wav.wave.fmt.numChannels;
            strm.head.sampleRate = (ushort)wav.wave.fmt.sampleRate;
            strm.head.time       = (ushort)(1.0 / strm.head.sampleRate * 1.6756991e+7 / 32);
            strm.head.loopOffset = 0x00;
            strm.head.dataOffset = 0x68;
            strm.head.reserved   = new Byte[32];

            strm.data.id = "DATA".ToArray();

            if (wav.wave.fmt.numChannels == 2)
            {
                strm.data.leftChannel  = DivideChannels(wav.wave.data.data, true);
                strm.data.rightChannel = DivideChannels(wav.wave.data.data, false);
                byte[][] leftBlock  = CreateBlocks(strm.data.leftChannel, blockSize, waveType);
                byte[][] rigthBlock = CreateBlocks(strm.data.rightChannel, blockSize, waveType);
                strm.data.data = MergeBlocks(leftBlock, rigthBlock);

                strm.head.blockLen     = (uint)leftBlock[0].Length;
                strm.head.lastBlocklen = (uint)leftBlock[leftBlock.Length - 1].Length;
                strm.head.nBlocks      = (uint)leftBlock.Length;
            }
            else
            {
                byte[][]    blocks = CreateBlocks(wav.wave.data.data, blockSize, waveType);
                List <byte> data   = new List <byte>();
                for (int i = 0; i < blocks.Length; i++)
                {
                    data.AddRange(blocks[i]);
                }
                strm.data.data = data.ToArray();

                strm.head.blockLen     = (uint)blocks[0].Length;
                strm.head.lastBlocklen = (uint)blocks[blocks.Length - 1].Length;
                strm.head.nBlocks      = (uint)blocks.Length;
            }

            if (waveType == 2)
            {
                strm.head.blockSample     = (strm.head.blockLen - 4) * 2;
                strm.head.lastBlockSample = (strm.head.lastBlocklen - 4) * 2;
            }
            else if (waveType == 1)
            {
                strm.head.blockSample     = strm.head.blockLen / 2;
                strm.head.lastBlockSample = strm.head.lastBlocklen / 2;
            }
            else if (waveType == 0)
            {
                strm.head.blockSample     = strm.head.blockLen;
                strm.head.lastBlockSample = strm.head.lastBlocklen;
            }
            strm.head.nSamples = (strm.head.nBlocks - 1) * strm.head.blockSample + strm.head.lastBlockSample;


            strm.data.size         = (uint)strm.data.data.Length + 0x08;
            strm.cabecera.fileSize = strm.data.size + strm.head.size + strm.cabecera.headerSize;

            return(strm);
        }
Example #7
0
        /// <summary>
        /// Convert a STRM structure to a WAV structure
        /// </summary>
        /// <param name="strm">STRM structure to convert</param>
        /// <param name="loop">If true, the new WAV data will start in the loop offset</param>
        /// <returns>WAV structure converted</returns>
        public static sWAV ConvertToWAV(sSTRM strm, bool loop)
        {
            sWAV wav = new sWAV();

            // Get the audio data
            if (strm.head.channels == 2)
            {
                // Get both channels and convert it to PCM-16
                strm.data.leftChannel = DivideChannels(strm.data.data, strm.head.nBlocks, strm.head.blockLen,
                                                       strm.head.lastBlocklen, true, strm.head.waveType);
                strm.data.rightChannel = DivideChannels(strm.data.data, strm.head.nBlocks, strm.head.blockLen,
                                                        strm.head.lastBlocklen, false, strm.head.waveType);
                Array.Clear(strm.data.data, 0, strm.data.data.Length);

                if (loop && strm.head.waveType == 0) // 8 bits per sample
                {
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel, (int)strm.head.loopOffset);
                }
                else if (loop && strm.head.waveType == 2) // 4 bits per sample
                {
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel, (int)strm.head.loopOffset * 2);
                }
                else if (loop && strm.head.waveType == 1) // 16 bits per sample (NO TESTED)
                {
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel, (int)strm.head.loopOffset);
                }
                else // No loop
                {
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel);
                }
            }
            else if (strm.head.channels == 1)
            {
                // Get the channel and convert it to PCM-16
                strm.data.data = MonoChannel(strm.data.data, strm.head.nBlocks, strm.head.blockLen,
                                             strm.head.lastBlocklen, strm.head.waveType);

                if (strm.head.waveType == 0 && loop) // 8 bits per sample
                {
                    Byte[] data = new Byte[strm.data.data.Length - (int)strm.head.loopOffset];
                    Array.Copy(strm.data.data, strm.head.loopOffset, data, 0, data.Length);
                    strm.data.data = data;
                }
                else if (loop && strm.head.waveType == 2) // 4 bits per sample
                {
                    Byte[] data = new Byte[strm.data.data.Length - ((int)strm.head.loopOffset * 2)];
                    Array.Copy(strm.data.data, strm.head.loopOffset * 2, data, 0, data.Length);
                    strm.data.data = data;
                }
                else if (loop && strm.head.waveType == 1) // 16-bits per sample (NO TESTED)
                {
                    Byte[] data = new Byte[strm.data.data.Length - (int)strm.head.loopOffset];
                    Array.Copy(strm.data.data, strm.head.loopOffset, data, 0, data.Length);
                    strm.data.data = data;
                }
            }

            // Create the WAV structure from the STRM data
            wav = WAV.Create_WAV(strm.head.channels, strm.head.sampleRate, 16, strm.data.data);

            return(wav);
        }
Example #8
0
File: STRM.cs Project: MetLob/tinke
        /// <summary>
        /// Convert a STRM structure to a WAV structure
        /// </summary>
        /// <param name="strm">STRM structure to convert</param>
        /// <param name="loop">If true, the new WAV data will start in the loop offset</param>
        /// <returns>WAV structure converted</returns>
        public static sWAV ConvertToWAV(sSTRM strm, bool loop)
        {
            sWAV wav = new sWAV();

            // Get the audio data
            if (strm.head.channels == 2)
            {
                // Get both channels and convert it to PCM-16
                strm.data.leftChannel = DivideChannels(strm.data.data, strm.head.nBlocks, strm.head.blockLen,
                    strm.head.lastBlocklen, true, strm.head.waveType);
                strm.data.rightChannel = DivideChannels(strm.data.data, strm.head.nBlocks, strm.head.blockLen,
                    strm.head.lastBlocklen, false, strm.head.waveType);
                Array.Clear(strm.data.data, 0, strm.data.data.Length);

                if (loop && strm.head.waveType == 0) // 8 bits per sample
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel, (int)strm.head.loopOffset);
                else if (loop && strm.head.waveType == 2) // 4 bits per sample
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel, (int)strm.head.loopOffset * 2);
                else if (loop && strm.head.waveType == 1) // 16 bits per sample (NO TESTED)
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel, (int)strm.head.loopOffset);
                else // No loop
                    strm.data.data = MergeChannels(strm.data.leftChannel, strm.data.rightChannel);
            }
            else if (strm.head.channels == 1)
            {
                // Get the channel and convert it to PCM-16
                strm.data.data = MonoChannel(strm.data.data, strm.head.nBlocks, strm.head.blockLen,
                    strm.head.lastBlocklen, strm.head.waveType);

                if (strm.head.waveType == 0 && loop) // 8 bits per sample
                {
                    Byte[] data = new Byte[strm.data.data.Length - (int)strm.head.loopOffset];
                    Array.Copy(strm.data.data, strm.head.loopOffset, data, 0, data.Length);
                    strm.data.data = data;
                }
                else if (loop && strm.head.waveType == 2) // 4 bits per sample
                {
                    Byte[] data = new Byte[strm.data.data.Length - ((int)strm.head.loopOffset * 2)];
                    Array.Copy(strm.data.data, strm.head.loopOffset * 2, data, 0, data.Length);
                    strm.data.data = data;
                }
                else if (loop && strm.head.waveType == 1) // 16-bits per sample (NO TESTED)
                {
                    Byte[] data = new Byte[strm.data.data.Length - (int)strm.head.loopOffset];
                    Array.Copy(strm.data.data, strm.head.loopOffset, data, 0, data.Length);
                    strm.data.data = data;
                }
            }

            // Create the WAV structure from the STRM data
            wav = WAV.Create_WAV(strm.head.channels, strm.head.sampleRate, 16, strm.data.data);

            return wav;
        }
Example #9
0
File: STRM.cs Project: MetLob/tinke
        /// <summary>
        /// Convert a WAV structure to a STRM structure
        /// </summary>
        /// <param name="wav">WAV structure to convert</param>
        /// <returns>STRM structure converted</returns>
        public static sSTRM ConvertToSTRM(sWAV wav, int waveType, int blockSize = 0x200)
        {
            if (blockSize <= 0)
                blockSize = 0x200;

            if (waveType == 2)
            {
                blockSize -= 4; // compression info
                blockSize *= 4;  // 4-bit
            }
            else if (waveType == 0)
                blockSize *= 2; // 8-bit

            sSTRM strm = new sSTRM();
            strm.cabecera.id = "STRM".ToArray();
            strm.cabecera.constant = 0x0100FEFF;
            strm.cabecera.headerSize = 0x10;
            strm.cabecera.nBlocks = 0x02;

            strm.head.id = "HEAD".ToArray();
            strm.head.size = 0x50;
            strm.head.waveType = (byte)waveType;
            strm.head.loop = 1;
            strm.head.channels = wav.wave.fmt.numChannels;
            strm.head.sampleRate = (ushort)wav.wave.fmt.sampleRate;
            strm.head.time = (ushort)(1.0 / strm.head.sampleRate * 1.6756991e+7 / 32);
            strm.head.loopOffset = 0x00;
            strm.head.dataOffset = 0x68;
            strm.head.reserved = new Byte[32];

            strm.data.id = "DATA".ToArray();

            if (wav.wave.fmt.numChannels == 2)
            {
                strm.data.leftChannel = DivideChannels(wav.wave.data.data, true);
                strm.data.rightChannel = DivideChannels(wav.wave.data.data, false);
                byte[][] leftBlock = CreateBlocks(strm.data.leftChannel, blockSize, waveType);
                byte[][] rigthBlock = CreateBlocks(strm.data.rightChannel, blockSize, waveType);
                strm.data.data = MergeBlocks(leftBlock, rigthBlock);

                strm.head.blockLen = (uint)leftBlock[0].Length;
                strm.head.lastBlocklen = (uint)leftBlock[leftBlock.Length - 1].Length;
                strm.head.nBlocks = (uint)leftBlock.Length;
            }
            else
            {
                byte[][] blocks = CreateBlocks(wav.wave.data.data, blockSize, waveType);
                List<byte> data = new List<byte>();
                for (int i = 0; i < blocks.Length; i++)
                    data.AddRange(blocks[i]);
                strm.data.data = data.ToArray();

                strm.head.blockLen = (uint)blocks[0].Length;
                strm.head.lastBlocklen = (uint)blocks[blocks.Length - 1].Length;
                strm.head.nBlocks = (uint)blocks.Length;
            }

            if (waveType == 2)
            {
                strm.head.blockSample = (strm.head.blockLen - 4) * 2;
                strm.head.lastBlockSample = (strm.head.lastBlocklen - 4) * 2;
            }
            else if (waveType == 1)
            {
                strm.head.blockSample = strm.head.blockLen / 2;
                strm.head.lastBlockSample = strm.head.lastBlocklen / 2;
            }
            else if (waveType == 0)
            {
                strm.head.blockSample = strm.head.blockLen;
                strm.head.lastBlockSample = strm.head.lastBlocklen;
            }
            strm.head.nSamples = (strm.head.nBlocks - 1) * strm.head.blockSample + strm.head.lastBlockSample;

            strm.data.size = (uint)strm.data.data.Length + 0x08;
            strm.cabecera.fileSize = strm.data.size + strm.head.size + strm.cabecera.headerSize;

            return strm;
        }
Example #10
0
File: WAV.cs Project: MetLob/tinke
        /// <summary>
        /// Write a WAV structure to a WAV file
        /// </summary>
        /// <param name="wav">WAV structu to write</param>
        /// <param name="fileout">File where the structure will be written</param>
        public static void Write(sWAV wav, string fileout)
        {
            FileStream fs = null;
            BinaryWriter bw = null;
            try
            {
                fs = new FileStream(fileout, System.IO.FileMode.Create);
                bw = new BinaryWriter(fs);

                bw.Write(Encoding.ASCII.GetBytes(wav.chunkID));
                bw.Write(wav.chunkSize);
                bw.Write(Encoding.ASCII.GetBytes(wav.format));
                bw.Write(Encoding.ASCII.GetBytes(wav.wave.fmt.chunkID));
                bw.Write(wav.wave.fmt.chunkSize);
                bw.Write(Convert.ToUInt16(wav.wave.fmt.audioFormat));
                bw.Write(wav.wave.fmt.numChannels);
                bw.Write(wav.wave.fmt.sampleRate);
                bw.Write(wav.wave.fmt.byteRate);
                bw.Write(wav.wave.fmt.blockAlign);
                bw.Write(wav.wave.fmt.bitsPerSample);
                bw.Write(Encoding.ASCII.GetBytes(wav.wave.data.chunkID));
                bw.Write(wav.wave.data.chunkSize);
                bw.Write(wav.wave.data.data);

                bw.Flush();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message.ToString());
            }
            finally
            {
                if (fs != null) fs.Close();
                if (bw != null) bw.Close();
            }
        }
Example #11
0
        private void btnImport_Click(object sender, EventArgs e)
        {
            Sound  selectedFile = SearchFile();
            String fileout      = pluginHost.Get_TempFolder() + Path.DirectorySeparatorChar + Path.GetRandomFileName();

            OpenFileDialog o = new OpenFileDialog();

            o.CheckFileExists = true;
            o.AddExtension    = true;
            o.DefaultExt      = "wav";
            o.Filter          = "WAVE audio format (*.wav)|*.wav";
            if (o.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            String filein = o.FileName;

            sWAV wav = new sWAV();

            try { wav = WAV.Read(filein); }
            catch (Exception ex) { MessageBox.Show(ex.Message); return; }

            NewAudioOptions dialog = new NewAudioOptions(pluginHost, (selectedFile.type == FormatSound.SWAV ? true : false));

            switch (selectedFile.type)
            {
            case FormatSound.STRM:
                sSTRM oldStrm = STRM.Read(SaveFile());
                dialog.Compression = oldStrm.head.waveType;
                dialog.BlockSize   = (int)oldStrm.head.blockLen;
                dialog.Loop        = (oldStrm.head.loop != 0 ? true : false);
                dialog.LoopOffset  = (int)oldStrm.head.loopOffset;
                dialog.SampleRate  = (int)wav.wave.fmt.sampleRate;
                if (dialog.ShowDialog() != DialogResult.OK)
                {
                    return;
                }

                sSTRM strm = STRM.ConvertToSTRM(wav, dialog.Compression);
                strm.head.loop       = (byte)(dialog.Loop ? 0x01 : 0x00);
                strm.head.loopOffset = (uint)dialog.LoopOffset;

                STRM.Write(strm, fileout);
                break;

            case FormatSound.SWAV:
                sSWAV oldSwav = SWAV.Read(SaveFile());
                dialog.Compression = oldSwav.data.info.nWaveType;
                dialog.Loop        = (oldSwav.data.info.bLoop != 0 ? true : false);
                dialog.LoopLength  = (int)oldSwav.data.info.nNonLoopLen;
                dialog.LoopOffset  = (int)oldSwav.data.info.nLoopOffset;
                dialog.SampleRate  = (int)wav.wave.fmt.sampleRate;
                if (dialog.ShowDialog() != DialogResult.OK)
                {
                    return;
                }

                sSWAV swav = SWAV.ConvertToSWAV(wav, dialog.Compression, dialog.Volume);

                swav.data.info.bLoop       = (byte)(dialog.Loop ? 0x01 : 0x00);
                swav.data.info.nLoopOffset = (ushort)dialog.LoopOffset;
                swav.data.info.nNonLoopLen = (uint)dialog.LoopLength;

                SWAV.Write(swav, fileout);
                break;

            case FormatSound.SSEQ:
            case FormatSound.SSAR:
            case FormatSound.SBNK:
            case FormatSound.SWAR:
            default:
                break;
            }

            if (!File.Exists(fileout))
            {
                return;
            }
            ChangeFile((int)selectedFile.id, fileout);
        }
Example #12
0
File: WAV.cs Project: MetLob/tinke
        /// <summary>
        /// Read a wave file and return its structure.
        /// </summary>
        /// <param name="filein">File to read</param>
        /// <returns>Structure of the wave file</returns>
        public static sWAV Read(string filein)
        {
            sWAV wav = new sWAV();
            BinaryReader br = new BinaryReader(File.OpenRead(filein));

            // RIFF header
            wav.chunkID = br.ReadChars(4);
            wav.chunkSize = br.ReadUInt32();
            wav.format = br.ReadChars(4);
            if (new String(wav.chunkID) != "RIFF" || new String(wav.format) != "WAVE")
                throw new NotSupportedException();

            // fmt sub-chunk
            wav.wave.fmt.chunkID = br.ReadChars(4);
            wav.wave.fmt.chunkSize = br.ReadUInt32();
            wav.wave.fmt.audioFormat = (WaveFormat)br.ReadUInt16();
            wav.wave.fmt.numChannels = br.ReadUInt16();
            wav.wave.fmt.sampleRate = br.ReadUInt32();
            wav.wave.fmt.byteRate = br.ReadUInt32();
            wav.wave.fmt.blockAlign = br.ReadUInt16();
            wav.wave.fmt.bitsPerSample = br.ReadUInt16();
            br.BaseStream.Position = 0x14 + wav.wave.fmt.chunkSize;
            String dataID = new String(br.ReadChars(4));
            while (dataID != "data")
            {
                br.BaseStream.Position += br.ReadUInt32() + 0x04;
                dataID = new String(br.ReadChars(4));
            }
            // data sub-chunk
            br.BaseStream.Position -= 4;
            wav.wave.data.chunkID = br.ReadChars(4);
            wav.wave.data.chunkSize = br.ReadUInt32();
            wav.wave.data.data = br.ReadBytes((int)wav.wave.data.chunkSize - 0x08);
            br.Close();

            // Convert the data to PCM16
            if (wav.wave.fmt.audioFormat != WaveFormat.WAVE_FORMAT_PCM)
                throw new NotSupportedException();

            if (wav.wave.fmt.audioFormat == WaveFormat.WAVE_FORMAT_PCM && wav.wave.fmt.bitsPerSample == 0x08) // PCM8
            {
                wav.wave.fmt.bitsPerSample = 0x10;
                wav.wave.fmt.blockAlign = (ushort)(wav.wave.fmt.numChannels * wav.wave.fmt.bitsPerSample / (ushort)(8));
                wav.wave.fmt.byteRate = wav.wave.fmt.sampleRate * wav.wave.fmt.bitsPerSample * wav.wave.fmt.numChannels / 8;
                wav.wave.data.data = PCM.PCM8UnsignedToPCM16(wav.wave.data.data);
            }

            return wav;
        }
Example #13
0
File: WAV.cs Project: MetLob/tinke
        /// <summary>
        /// Create a WAV structure using PCM audio format
        /// </summary>
        /// <param name="numChannels">Number of channels</param>
        /// <param name="sampleRate">Sample rate</param>
        /// <param name="bitsPerSample">Bits per sample</param>
        /// <param name="data">Audio data</param>
        /// <returns>New wav structure</returns>
        public static sWAV Create_WAV(ushort numChannels, uint sampleRate, ushort bitsPerSample, byte[] data)
        {
            sWAV wav = new sWAV();

            wav.chunkID = new char[] { 'R', 'I', 'F', 'F' };
            wav.format = new char[] { 'W', 'A', 'V', 'E' };

            wav.wave.fmt.chunkID = new char[] { 'f', 'm', 't', '\x20' };
            wav.wave.fmt.chunkSize = 16;
            wav.wave.fmt.audioFormat = WaveFormat.WAVE_FORMAT_PCM;
            wav.wave.fmt.numChannels = numChannels;
            wav.wave.fmt.sampleRate = sampleRate;
            wav.wave.fmt.bitsPerSample = bitsPerSample;
            wav.wave.fmt.byteRate = wav.wave.fmt.sampleRate * wav.wave.fmt.bitsPerSample * wav.wave.fmt.numChannels / 8;
            wav.wave.fmt.blockAlign = (ushort)(wav.wave.fmt.numChannels * wav.wave.fmt.bitsPerSample / (ushort)(8));

            wav.wave.data.chunkID = new char[] { 'd', 'a', 't', 'a' };
            wav.wave.data.chunkSize = (uint)data.Length;
            wav.wave.data.data = new byte[data.Length];
            wav.wave.data.data = data;

            wav.chunkSize = (uint)(0x24 + data.Length);

            return wav;
        }
Example #14
0
File: SWAV.cs Project: MetLob/tinke
        public static sWAV ConvertToWAV(sSWAV swav, bool loop)
        {
            sWAV wav = new sWAV();

            if (swav.data.info.nWaveType == 0) // 8 Bits per sample, PCM-8
            {
                swav.data.data = PCM.PCM8SignedToPCM16(swav.data.data);
                if (loop)
                {
                    Byte[] data = new Byte[(int)swav.data.info.nNonLoopLen];
                    Array.Copy(swav.data.data, swav.data.info.nLoopOffset, data, 0, data.Length);
                    swav.data.data = data;
                }

                wav = WAV.Create_WAV(1, swav.data.info.nSampleRate, 16, swav.data.data);
            }
            else if (swav.data.info.nWaveType == 1) // 16 Bits per sample, PCM-16
            {
                if (loop) // NO TESTED
                {
                    Byte[] data = new Byte[(int)swav.data.info.nNonLoopLen];
                    Array.Copy(swav.data.data, swav.data.info.nLoopOffset, data, 0, data.Length);
                    swav.data.data = data;
                }

                wav = WAV.Create_WAV(1, swav.data.info.nSampleRate, 16, swav.data.data);
            }
            else if (swav.data.info.nWaveType >= 2) // 4 Bits per sample, IMA-ADPCM
            {
                swav.data.data = Compression_ADPCM.Decompress(
                    swav.data.data,
                    BitConverter.ToUInt16(swav.data.data, 0),
                    BitConverter.ToUInt16(swav.data.data, 2));

                if (loop)
                {
                    Byte[] data = new Byte[swav.data.data.Length - ((int)swav.data.info.nLoopOffset * 2)];
                    Array.Copy(swav.data.data, swav.data.info.nLoopOffset * 2, data, 0, data.Length);
                    swav.data.data = data;
                }

                wav = WAV.Create_WAV(1, swav.data.info.nSampleRate, 16, swav.data.data);
            }
            return wav;
        }
Example #15
0
File: SWAV.cs Project: MetLob/tinke
        public static sSWAV ConvertToSWAV(sWAV wav, int waveType, int volume = 150)
        {
            sSWAV swav = new sSWAV();
            swav.header.type = "SWAV".ToCharArray();
            swav.header.magic = 0x0100FEFF;
            swav.header.nSize = 0x10;
            swav.header.nBlock = 0x01;

            swav.data.type = "DATA".ToCharArray();
            swav.data.info.nWaveType = (byte)waveType;
            swav.data.info.bLoop = 1;
            swav.data.info.nSampleRate = (ushort)wav.wave.fmt.sampleRate;
            swav.data.info.nTime = (ushort)(1.6756991e+7 / wav.wave.fmt.sampleRate);
            swav.data.info.nLoopOffset = 0x01;

            if (wav.wave.fmt.numChannels > 1)
                wav.wave.data.data = WAV.ConvertToMono(wav.wave.data.data, wav.wave.fmt.numChannels, wav.wave.fmt.bitsPerSample);

            //wav.wave.data.data = ChangeVolume(wav.wave.data.data, volume, wav.wave.fmt.bitsPerSample);
            if (waveType == 0)
                swav.data.data = PCM.PCM16ToPCM8(wav.wave.data.data);
            else if (waveType == 2)
            {
                List<byte> temp = new List<byte>();
                temp.AddRange(new Byte[] { 0x00, 0x00, 0x00, 0x00 });
                temp.AddRange(Compression_ADPCM.Compress(wav.wave.data.data));
                swav.data.data = temp.ToArray();
            }
            else
                swav.data.data = wav.wave.data.data;

            swav.data.nSize = (uint)swav.data.data.Length + 0x0A;
            swav.data.info.nNonLoopLen = (uint)swav.data.data.Length;
            swav.header.nFileSize = swav.data.nSize + swav.header.nSize;

            return swav;
        }
Example #16
0
        private void btnImport_Click(object sender, EventArgs e)
        {
            Sound selectedFile = SearchFile();
            String fileout = pluginHost.Get_TempFolder() + Path.DirectorySeparatorChar + Path.GetRandomFileName();

            OpenFileDialog o = new OpenFileDialog();
            o.CheckFileExists = true;
            o.AddExtension = true;
            o.DefaultExt = "wav";
            o.Filter = "WAVE audio format (*.wav)|*.wav";
            if (o.ShowDialog() != DialogResult.OK)
                return;
            String filein = o.FileName;

            sWAV wav = new sWAV();
            try { wav = WAV.Read(filein); }
            catch (Exception ex) { MessageBox.Show(ex.Message); return; }

            NewAudioOptions dialog = new NewAudioOptions(pluginHost, (selectedFile.type == FormatSound.SWAV ? true : false));

            switch (selectedFile.type)
            {
                case FormatSound.STRM:
                    sSTRM oldStrm = STRM.Read(SaveFile());
                    dialog.Compression = oldStrm.head.waveType;
                    dialog.BlockSize = (int)oldStrm.head.blockLen;
                    dialog.Loop = (oldStrm.head.loop != 0 ? true : false);
                    dialog.LoopOffset = (int)oldStrm.head.loopOffset;
                    dialog.SampleRate = (int)wav.wave.fmt.sampleRate;
                    if (dialog.ShowDialog() != DialogResult.OK)
                        return;

                    sSTRM strm = STRM.ConvertToSTRM(wav, dialog.Compression);
                    strm.head.loop = (byte)(dialog.Loop ? 0x01 : 0x00);
                    strm.head.loopOffset = (uint)dialog.LoopOffset;

                    STRM.Write(strm, fileout);
                    break;

                case FormatSound.SWAV:
                    sSWAV oldSwav = SWAV.Read(SaveFile());
                    dialog.Compression = oldSwav.data.info.nWaveType;
                    dialog.Loop = (oldSwav.data.info.bLoop != 0 ? true : false);
                    dialog.LoopLength = (int)oldSwav.data.info.nNonLoopLen;
                    dialog.LoopOffset = (int)oldSwav.data.info.nLoopOffset;
                    dialog.SampleRate = (int)wav.wave.fmt.sampleRate;
                    if (dialog.ShowDialog() != DialogResult.OK)
                        return;

                    sSWAV swav = SWAV.ConvertToSWAV(wav, dialog.Compression, dialog.Volume);

                    swav.data.info.bLoop = (byte)(dialog.Loop ? 0x01 : 0x00);
                    swav.data.info.nLoopOffset = (ushort)dialog.LoopOffset;
                    swav.data.info.nNonLoopLen = (uint)dialog.LoopLength;

                    SWAV.Write(swav, fileout);
                    break;
                case FormatSound.SSEQ:
                case FormatSound.SSAR:
                case FormatSound.SBNK:
                case FormatSound.SWAR:
                default:
                    break;
            }

            if (!File.Exists(fileout))
                return;
            ChangeFile((int)selectedFile.id, fileout);
        }