Example #1
0
        /// <summary>
        /// Reinit this vehicle. Reset to default state.
        /// Should be called when player restarts
        /// </summary>
        /// <param name="accelerate">true, if start speed of this vehicle must be 0</param>
        public void Reinit(bool accelerate)
        {
            playerRigidbody.isKinematic = true;

            // default values
            currentSpeed     = accelerate ? 0 : DefaultSpeed;
            currentSideSpeed = accelerate ? 0 : DefaultSideSpeed;

            targetSpeed     = currentSpeed;
            targetSideSpeed = currentSideSpeed;

            TravelledDistance = 0;


            OnDistanceChange?.Invoke(TravelledDistance);

            Health = MaxHealth;

            OnVehicleHealthChange?.Invoke(Health);

            // stop and remove existing particles
            engineSmoke.Stop();
            engineFire.Stop();
            engineSmoke.Clear(true);
            engineFire.Clear(true);

            SteeringWheel.Restart();

            OnVehicleStart?.Invoke();
        }
Example #2
0
        void ProcessPlayerDeath(GameScore score)
        {
            // stop the vehicle, if player died
            Brake();

            SteeringWheel.Stop();
        }