public ActionResult Create(Resource resource) { ReturnObj returnObj = new ReturnObj(); resource.ResourceID = Guid.NewGuid(); resource.State = "0"; resource.ReType = "1"; if (iGenericRepository.GetById(resource.ResourceID) == null) { resource.AddTime = DateTime.Now; resource.AddUserID = Guid.Parse(Session["UiLoginId"].ToString()); if (iGenericRepository.Save(resource) > 0) { returnObj.State = 1; returnObj.Msg = "保存成功!"; } else { returnObj.State = -1; returnObj.Msg = "保存失败!"; } } else { returnObj.State = -1; returnObj.Msg = "已存在"; } return RedirectToAction("Index"); }
/// <summary> /// 用于向 Resources EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToResources(Resource resource) { base.AddObject("Resources", resource); }
public ActionResult Edit(Resource vegetable) { var mode = iGenericRepository.Update(vegetable); return RedirectToAction("Index"); }
/// <summary> /// 创建新的 Resource 对象。 /// </summary> /// <param name="resourceID">ResourceID 属性的初始值。</param> /// <param name="resourcName">ResourcName 属性的初始值。</param> /// <param name="f_ResourceID">F_ResourceID 属性的初始值。</param> public static Resource CreateResource(global::System.Guid resourceID, global::System.String resourcName, global::System.Guid f_ResourceID) { Resource resource = new Resource(); resource.ResourceID = resourceID; resource.ResourcName = resourcName; resource.F_ResourceID = f_ResourceID; return resource; }