Example #1
0
        protected override void ResourceLoader()
        {
            base.ResourceLoader();

            for (int i = 0; i < Elements.Count; i++)
            {
                Console.WriteLine("{0}: {1} '{2}'", i, Elements[i].Type, Elements[i].Text);
            }

            Elements[RETURNTOGAME_ELEMENT_INDEX].Activate +=
                delegate() {
                if (ReturnToGame != null)
                {
                    ReturnToGame();
                }
            };

            Elements[MISSIONOBJECTIVES_ELEMENT_INDEX].Activate +=
                delegate() {
                ObjectivesDialog d = new ObjectivesDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
                ShowDialog(d);
            };

            Elements[ENDMISSION_ELEMENT_INDEX].Activate +=
                delegate() {
                EndMissionDialog d = new EndMissionDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
#if false
                d.Quit += delegate() { DismissDialog();
                                       /* XXX hack just to get things looking right */
                                       parent.DismissDialog();
                                       Game.Instance.SwitchToScreen(UIScreenType.MainMenu); };
#endif
                ShowDialog(d);
            };

            Elements[OPTIONS_ELEMENT_INDEX].Activate +=
                delegate() {
                OptionsDialog d = new OptionsDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
                ShowDialog(d);
            };

            Elements[HELP_ELEMENT_INDEX].Activate +=
                delegate() {
                HelpDialog d = new HelpDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
                ShowDialog(d);
            };
        }
Example #2
0
        protected override void ResourceLoader()
        {
            base.ResourceLoader ();

            for (int i = 0; i < Elements.Count; i ++)
                Console.WriteLine ("{0}: {1} '{2}'", i, Elements[i].Type, Elements[i].Text);

            Elements[RETURNTOGAME_ELEMENT_INDEX].Activate +=
                delegate () {
                    if (ReturnToGame != null)
                        ReturnToGame ();
                };

            Elements[MISSIONOBJECTIVES_ELEMENT_INDEX].Activate +=
                delegate () {
                    ObjectivesDialog d = new ObjectivesDialog (this, mpq);
                    d.Previous += delegate () { DismissDialog (); };
                    ShowDialog (d);
                };

            Elements[ENDMISSION_ELEMENT_INDEX].Activate +=
                delegate () {
                    EndMissionDialog d = new EndMissionDialog (this, mpq);
                    d.Previous += delegate () { DismissDialog (); };
            #if false
                    d.Quit += delegate () { DismissDialog ();
                                /* XXX hack just to get things looking right */
                                parent.DismissDialog ();
                                Game.Instance.SwitchToScreen (UIScreenType.MainMenu); };
            #endif
                    ShowDialog (d);
                };

            Elements[OPTIONS_ELEMENT_INDEX].Activate +=
                delegate () {
                    OptionsDialog d = new OptionsDialog (this, mpq);
                    d.Previous += delegate () { DismissDialog (); };
                    ShowDialog (d);
                };

            Elements[HELP_ELEMENT_INDEX].Activate +=
                delegate () {
                    HelpDialog d = new HelpDialog (this, mpq);
                    d.Previous += delegate () { DismissDialog (); };
                    ShowDialog (d);
                };
        }