Example #1
0
        public TwoPlayerGame(Game game, SpriteBatch spriteBatch)
            : base(game)
        {
            // TODO: Construct any child components here
            this.spriteBatch = spriteBatch;


            creamcar   = game.Content.Load <Texture2D>("images/creamcar");
            purplecar  = game.Content.Load <Texture2D>("images/purplecar");
            redcar     = game.Content.Load <Texture2D>("images/redcar");
            yellowcar  = game.Content.Load <Texture2D>("images/yellowcar");
            greencar   = game.Content.Load <Texture2D>("images/greencar");
            bluecar    = game.Content.Load <Texture2D>("images/bluecar");
            orangecar  = game.Content.Load <Texture2D>("images/orangecar");
            policecar  = game.Content.Load <Texture2D>("images/policecar");
            lefthorn   = game.Content.Load <SoundEffect>("sounds/Horn");
            righthorn  = game.Content.Load <SoundEffect>("sounds/Horn");
            exploSound = game.Content.Load <SoundEffect>("sounds/expl06");
            boomtex    = game.Content.Load <Texture2D>("images/explosion.hasgraphics");

            Rectangle leftroadRect  = new Rectangle(0, 100, 376, 478);
            Vector2   leftRoadPos   = new Vector2(100, 0);
            Rectangle rightroadRect = new Rectangle(0, 100, 376, 478);
            Vector2   rightRoadPos  = new Vector2(475, 0);

            leftroad  = new Road(game, spriteBatch, game.Content.Load <Texture2D>("images/goodroad"), leftroadRect, leftRoadPos, new Vector2(0, 0));
            rightroad = new Road(game, spriteBatch, game.Content.Load <Texture2D>("images/goodroad"), rightroadRect, rightRoadPos, new Vector2(0, 0));

            //Player cars

            leftcarstartpos = new Vector2(260, 375);
            Vector2 leftcarspd = new Vector2(5, 0);

            leftcar = new Car(game, spriteBatch, greencar, leftcarstartpos, leftcarspd);

            rightcarstartpos = new Vector2(635, 375);
            Vector2 rightcarspd = new Vector2(5, 0);

            rightcar = new Car(game, spriteBatch, redcar, rightcarstartpos, rightcarspd);

            //Player cars//

            // Computer cars

            //Left Cars
            leftcarleftbounds  = 130;
            leftcarrightbounds = 389;

            Vector2 leftc1pos = new Vector2(-1, -105);
            Vector2 leftc1spd = new Vector2(0, +8);

            leftc1 = new GameCar(game, spriteBatch, leftrandomcar, leftc1pos, leftcarleftbounds, leftcarrightbounds,
                                 1, 4);

            Vector2 leftc2pos = new Vector2(-1, -105);
            Vector2 leftc2spd = new Vector2(0, +2);

            leftc2 = new GameCar(game, spriteBatch, leftrandomcar, leftc2pos, leftcarleftbounds, leftcarrightbounds,
                                 1, 4);

            Vector2 leftc3pos = new Vector2(-1, -105);
            Vector2 leftc3spd = new Vector2(0, +4);

            leftc3 = new GameCar(game, spriteBatch, leftrandomcar, leftc3pos, leftcarleftbounds, leftcarrightbounds,
                                 1, 4);

            //Right Cars

            rightcarleftbounds  = 503;
            rightcarrightbounds = 762;

            Vector2 rightc1pos = new Vector2(-1, -105);
            Vector2 rightc1spd = new Vector2(0, +2);

            rightc1 = new GameCar(game, spriteBatch, rightrandomcar, rightc1pos, rightcarleftbounds, rightcarrightbounds,
                                  1, 4);

            Vector2 rightc2pos = new Vector2(-1, -105);
            Vector2 rightc2spd = new Vector2(0, +2);

            rightc2 = new GameCar(game, spriteBatch, rightrandomcar, rightc2pos, rightcarleftbounds, rightcarrightbounds,
                                  1, 4);

            Vector2 rightc3pos = new Vector2(-1, -105);
            Vector2 rightc3spd = new Vector2(0, +2);

            rightc3 = new GameCar(game, spriteBatch, rightrandomcar, rightc3pos, rightcarleftbounds, rightcarrightbounds,
                                  1, 4);

            //Computer Cars//

            Vector2 exppos = new Vector2(0, 0);

            explosion = new Explosion(game, spriteBatch, boomtex, exppos, 1);

            rightcm = new CollisionManager(game, rightcar, rightc1, rightc2, rightc3, Stage.size);
            this.Components.Add(rightcm);

            leftcm = new CollisionManager(game, leftcar, leftc1, leftc2, leftc3, Stage.size);
            this.Components.Add(leftcm);

            Vector2 leftscorePos = new Vector2(0, 0);

            leftScoreMsg = "Left Score\n" + leftscorecount.ToString();
            leftscore    = new ScoreString(game, spriteBatch, leftScoreMsg, leftscorePos, Color.White, game.Content.Load <SpriteFont>("fonts/StandardMenuFont"));


            rightScoreMsg = "Right Score\n" + rightscorecount.ToString();
            Vector2 rightscorePos = new Vector2(Stage.size.X - 140, 0);

            rightscore = new ScoreString(game, spriteBatch, rightScoreMsg, rightscorePos, Color.White, game.Content.Load <SpriteFont>("fonts/StandardMenuFont"));


            gameOverTwoPayerMsg = "";
            gameOverFont        = game.Content.Load <SpriteFont>("fonts/bigfont");
            Vector2 gameOverPos = new Vector2(Stage.size.X / 2 - gameOverFont.MeasureString(gameOverTwoPayerMsg).X - 150, Stage.size.Y / 2 - gameOverFont.LineSpacing);

            gameOverTwoPlayer = new ScoreString(game, spriteBatch, gameOverTwoPayerMsg, gameOverPos, Color.White, gameOverFont);

            winVec    = new Vector2(315, 230);
            winString = new ScoreString(game, spriteBatch, "", winVec, Color.Red, game.Content.Load <SpriteFont>("fonts/winner"));

            spacePos      = new Vector2(346, 230);
            pressSpaceBar = new ScoreString(game, spriteBatch, "Press SpaceBar to start", spacePos, Color.White, game.Content.Load <SpriteFont>("fonts/StandardMenuFont"));



            this.Components.Add(leftroad);
            this.Components.Add(rightroad);
            this.Components.Add(leftcar);
            this.Components.Add(rightcar);
            this.Components.Add(leftc1);
            this.Components.Add(leftc2);
            this.Components.Add(leftc3);
            this.Components.Add(rightc1);
            this.Components.Add(rightc2);
            this.Components.Add(rightc3);
            this.Components.Add(explosion);
            this.Components.Add(leftscore);
            this.Components.Add(rightscore);
            this.Components.Add(gameOverTwoPlayer);
            this.Components.Add(pressSpaceBar);
            this.Components.Add(winString);
        }
Example #2
0
        public GamePlay(Game game, SpriteBatch spriteBatch)
            : base(game)
        {
            // TODO: Construct any child components here

            this.spriteBatch = spriteBatch;

            creamcar    = game.Content.Load <Texture2D>("images/creamcar");
            purplecar   = game.Content.Load <Texture2D>("images/purplecar");
            redcar      = game.Content.Load <Texture2D>("images/redcar");
            yellowcar   = game.Content.Load <Texture2D>("images/yellowcar");
            greencar    = game.Content.Load <Texture2D>("images/greencar");
            bluecar     = game.Content.Load <Texture2D>("images/bluecar");
            orangecar   = game.Content.Load <Texture2D>("images/orangecar");
            policecar   = game.Content.Load <Texture2D>("images/policecar");
            boomtex     = game.Content.Load <Texture2D>("images/explosion.hasgraphics");
            horn        = game.Content.Load <SoundEffect>("sounds/Horn");
            policesound = game.Content.Load <SoundEffect>("sounds/policesound");
            boomSound   = game.Content.Load <SoundEffect>("sounds/expl06");

            Rectangle roadRect = new Rectangle(0, 100, 376, 478);
            Vector2   roadpos  = new Vector2(100, 0);

            roadspeed = new Vector2(0, 0);
            road      = new Road(game, spriteBatch, game.Content.Load <Texture2D>("images/goodroad"), roadRect, roadpos, roadspeed);


            Vector2 opcar       = new Vector2(-1, -105);
            Vector2 opcarspd    = new Vector2(0, 0);
            int     leftlimits  = 130;
            int     rightlimits = 389;

            car1 = new GameCar(game, spriteBatch, randomcar, opcar, leftlimits, rightlimits, 1, 4);


            Vector2 opcar2    = new Vector2(-1, -105);
            Vector2 opcarspd2 = new Vector2(0, 0);

            car2 = new GameCar(game, spriteBatch, randomcar, opcar2, leftlimits, rightlimits, 1, 4);


            Vector2 opcar3    = new Vector2(-1, -105);
            Vector2 opcarspd3 = new Vector2(0, 0);

            car3 = new GameCar(game, spriteBatch, randomcar, opcar3, leftlimits, rightlimits, 1, 4);

            carpos = new Vector2(260, 375);
            Vector2 carspd = new Vector2(5, 0);

            car = new Car(game, spriteBatch, game.Content.Load <Texture2D>("images/greencar"), carpos, carspd);

            boompos = new Vector2(100, 100);
            boom    = new Explosion(game, spriteBatch, boomtex, boompos, 1);


            cm = new CollisionManager(game, car, car1, car2, car3, Stage.size);
            this.Components.Add(cm);


            scoreMsg = "Score \n" + scorecount.ToString();
            Vector2 scorePos = new Vector2(0, 0);

            score = new ScoreString(game, spriteBatch, scoreMsg, scorePos, Color.White, game.Content.Load <SpriteFont>("fonts/StandardMenuFont"));

            gameOverMsg  = "";
            gameOverFont = game.Content.Load <SpriteFont>("fonts/bigfont");
            Vector2 gameOverPos = new Vector2(Stage.size.X / 2 - gameOverFont.MeasureString(gameOverMsg).X - 150, Stage.size.Y / 2 - gameOverFont.LineSpacing);

            gameOver = new ScoreString(game, spriteBatch, gameOverMsg, gameOverPos, Color.White, gameOverFont);

            Vector2 spacePos = new Vector2(346, 230);

            pressSpaceBarOne = new ScoreString(game, spriteBatch, "Press SpaceBar to start", spacePos, Color.White, game.Content.Load <SpriteFont>("fonts/StandardMenuFont"));

            this.Components.Add(road);
            this.Components.Add(score);
            this.Components.Add(car1);
            this.Components.Add(car2);
            this.Components.Add(car3);
            this.Components.Add(car);
            this.Components.Add(boom);
            this.Components.Add(gameOver);
            this.Components.Add(pressSpaceBarOne);
        }