private void Game_OnGameUpdate(EventArgs args) { if (!IsActive()) { return; } int time = Environment.TickCount; foreach (PlayerInfo playerInfo in _playerInfo.Where(x => x.Player.IsVisible)) { playerInfo.LastSeen = time; } Wards.WardItem ward = Wards.GetWardItem(); if (ward == null) { return; } if (Menu.BushRevealer.GetMenuItem("SAwarenessBushRevealerKey").GetValue <KeyBind>().Active) { foreach (Obj_AI_Hero enemy in _playerInfo.Where(x => x.Player.IsValid && !x.Player.IsVisible && !x.Player.IsDead && x.Player.Distance(ObjectManager.Player.ServerPosition) < 1000 && //check real ward range later time - x.LastSeen < 2500).Select(x => x.Player)) { Vector3 bestWardPos = GetWardPos(enemy.ServerPosition, 165, 2); if (bestWardPos != enemy.ServerPosition && bestWardPos != Vector3.Zero && bestWardPos.Distance(ObjectManager.Player.ServerPosition) < ward.Range) { if (_lastTimeWarded == 0 || Environment.TickCount - _lastTimeWarded > 500) { InventorySlot wardSlot = Wards.GetWardSlot(); if (wardSlot != null && wardSlot.Id != ItemId.Unknown) { wardSlot.UseItem(bestWardPos); _lastTimeWarded = Environment.TickCount; } } } } } }
private void Game_OnGameUpdate(EventArgs args) { if (!IsActive() || !Menu.AutoJump.GetMenuItem("SAwarenessAutoJumpKey").GetValue <KeyBind>().Active || !_jumpSpell.IsReady()) { return; } foreach (GameObject gObject in ObjectManager.Get <GameObject>()) { if ((_useWard && (gObject.Name.Contains("SightWard") || gObject.Name.Contains("VisionWard"))) || gObject.Type == GameObjectType.obj_AI_Minion) { if (!_onlyAlly && !_onlyEnemy || (_onlyAlly && gObject.IsAlly) || (_onlyEnemy && gObject.IsEnemy)) { if (!gObject.IsValid || ((Obj_AI_Base)gObject).Health < 1) { continue; } if (Game.CursorPos.Distance(gObject.Position) > 150) { continue; } if (_lastCast + 1 > Game.Time) { continue; } Packet.C2S.Move.Encoded(new Packet.C2S.Move.Struct(gObject.Position.X, gObject.Position.Y)) .Send(); _jumpSpell.Cast((Obj_AI_Base)gObject, true); _lastCast = Game.Time; return; } } } if (_jumpSpell.IsReady() && _useWard) { if (_lastCast + 1 > Game.Time) { return; } InventorySlot slot = Wards.GetWardSlot(); slot.UseItem(Game.CursorPos); _jumpSpell.Cast(Game.CursorPos, true); _lastCast = Game.Time; } }
public ExpandedWardItem(Wards.WardItem ward, int stacks, int charges) : base(ward.Id, ward.Name, ward.SpellName, ward.Range, ward.Duration, ward.Type) { Stacks = stacks; Charges = charges; }
public ExpandedWardItem(int id, string name, string spellName, int range, int duration, Wards.WardType type, int stacks, int charges) : base(id, name, spellName, range, duration, type) { Stacks = stacks; Charges = charges; }