void CreateCardClient_call(string cardId, int instId, int photonId)
        {
            Card c = CreateCardClient(cardId, instId);

            if (c != null)

            {
                MultiplayerHolder h = GetHolder(photonId);
                h.RegisterCard(c);
            }
        }
        //Master Only
        public void PlayerJoined(int photonId, string [] cards)
        {
            MultiplayerHolder m = new MultiplayerHolder();

            m.ownerId = photonId;
            for (int i = 0; i < cards.Length - 1; i++)
            {
                Card c = CreateCardMaster(cards[i]);
                if (c == null)
                {
                    continue;
                }
                m.RegisterCard(c);
                //RPC into client
                // Creating Starting Hand
            }
        }
        public Card GetCard(int instId, int ownerId)
        {
            MultiplayerHolder h = GetHolder(ownerId);

            return(h.GetCard(instId));
        }