Example #1
0
 /// <summary>Triggers the FocusChanged event</summary>
 /// <param name="focusedControl">Control that has gotten the input focus</param>
 private void onFocusChanged(Control focusedControl)
 {
     if (FocusChanged != null)
     {
         FocusChanged(this, new ControlEventArgs(focusedControl));
     }
 }
Example #2
0
 public void HideToolTip()
 {
     _tooltipTimeout = DateTime.Now;
     if (_toolTipActive)
     {
         OnToolTipHide();
         _toolTipActive         = false;
         _toolTipHoveredControl = null;
     }
 }
Example #3
0
        /// <summary>Handle user text input by a physical or virtual keyboard</summary>
        /// <param name="character">Character that has been entered</param>
        public void InjectCharacter(char character)
        {
            // Send the text to the currently focused control in the GUI
            Control focusedControl = this.focusedControl.Target;
            var     writable       = focusedControl as IWritable;

            if (writable != null)
            {
                writable.OnCharacterEntered(character);
            }
        }
Example #4
0
        /// <summary>Determines whether a control can obtain the input focus</summary>
        /// <param name="control">Control that will be checked for focusability</param>
        /// <returns>True if the specified control can obtain the input focus</returns>
        private static bool canControlGetFocus(Control control)
        {
            var focusableControl = control as IFocusable;

            if (focusableControl != null)
            {
                return(focusableControl.CanGetFocus);
            }
            else
            {
                return(false);
            }
        }
Example #5
0
        /// <summary>
        /// Returns the currently hovered control
        /// </summary>
        /// <param name="c"></param>
        /// <returns></returns>
        public Control GetTopControl(Control c = null)
        {
            if (c == null)
            {
                c = desktopControl;
            }

            if (c.MouseOverControl != null && c.MouseOverControl != c)
            {
                return(GetTopControl(c.MouseOverControl));
            }
            return(c);
        }
Example #6
0
        /// <summary>
        /// Checks to show tooltip
        /// </summary>
        public void Update()
        {
            if (!_toolTipActive && ((DateTime.Now - _tooltipTimeout).TotalMilliseconds >= TooltipTimeout))
            {
                var topControl = GetTopControl();

                if (topControl.ToolTipEnabled)
                {
                    OnToolTipShow(new ToolTipEventArgs {
                        Control = topControl, CursorPos = _prevMousePos
                    });
                    _toolTipHoveredControl = topControl;
                    _toolTipActive         = true;
                }
            }
        }
Example #7
0
        /// <summary>Called when a mouse button has been released again</summary>
        /// <param name="button">Index of the button that has been released</param>
        public void InjectMouseRelease(MouseButtons button)
        {
            heldMouseButtons &= ~button;

            // If a control signed responsible for the earlier mouse press, it will now
            // receive the release notification.
            if (activatedControl != null)
            {
                activatedControl.ProcessMouseRelease(button);
            }

            // Reset the activated control if the user has released all buttons on all
            // input devices.
            if (!anyKeysOrButtonsPressed)
            {
                activatedControl = null;
            }
        }
Example #8
0
        /// <summary>Called when a mouse button has been pressed down</summary>
        /// <param name="button">Index of the button that has been pressed</param>
        public void InjectMousePress(MouseButtons button)
        {
            HideToolTip();

            heldMouseButtons |= button;

            // If a control is activated, it will receive any input notifications
            if (activatedControl != null)
            {
                activatedControl.ProcessMousePress(button);
                return;
            }

            // No control was activated, so the desktop control becomes activated and
            // is responsible for routing the input to the control under the mouse.
            activatedControl = desktopControl;
            desktopControl.ProcessMousePress(button);
        }
Example #9
0
        /// <summary>Called when a key on the keyboard has been released again</summary>
        /// <param name="keyCode">Code of the key that was released</param>
        public void InjectKeyRelease(Keys keyCode)
        {
            if (!heldKeys.Get((int)keyCode))
            {
                return;
            }
            --heldKeyCount;
            heldKeys.Set((int)keyCode, false);

            // If a control signed responsible for the earlier key press, it will now
            // receive the release notification.
            if (activatedControl != null)
            {
                activatedControl.ProcessKeyRelease(keyCode);
            }

            // Reset the activated control if the user has released all buttons on all
            // input devices.
            if (!anyKeysOrButtonsPressed)
            {
                activatedControl = null;
            }
        }
Example #10
0
        public void MessageBox(string message, string title = "", string[] buttonsText = null, System.Action <string> action = null)
        {
            var screenWidth  = _d3DEngine.ViewPort.Width;
            var screenHeight = _d3DEngine.ViewPort.Height;

            var windowWidth  = 300;
            var windowHeight = 100;

            if (buttonsText == null)
            {
                buttonsText = new[] { "Ok" }
            }
            ;

            var mouseCapture = _inputManager.MouseManager.MouseCapture;

            _inputManager.MouseManager.MouseCapture = false;
            var mbWindow = new WindowControl {
                Title = title, Bounds = new UniRectangle((screenWidth - windowWidth) / 2, (screenHeight - windowHeight) / 2, windowWidth, windowHeight)
            };

            mbWindow.Children.Add(new LabelControl {
                Text = message, Autosizing = true, Bounds = new UniRectangle(15, 25, windowWidth - 40, 40)
            });

            var buttonsPlace = new Control {
                Bounds = new UniRectangle(0, 0, 0, 20), LayoutFlags = ControlLayoutFlags.WholeRowCenter, LeftTopMargin = new SharpDX.Vector2()
            };

            foreach (var text in buttonsText)
            {
                var button = new ButtonControl {
                    Text = text, Bounds = new UniRectangle((windowWidth - 50) / 2, windowHeight - 30, 20 + 5 * text.Length, 20)
                };

                buttonsPlace.Bounds.Size.X += button.Bounds.Size.X + 5;

                var text1 = text;
                button.Pressed += delegate
                {
                    _screen.Desktop.Children.Remove(DialogHelper.DialogBg);
                    mbWindow.Close();
                    DialogClosed = true;
                    if (action != null)
                    {
                        action(text1);
                    }

                    _inputManager.MouseManager.MouseCapture = mouseCapture;
                };

                buttonsPlace.Children.Add(button);
            }

            buttonsPlace.UpdateLayout();

            mbWindow.Children.Add(buttonsPlace);
            mbWindow.UpdateLayout();

            _screen.Desktop.Children.Add(mbWindow);

            // block all underlying controls
            if (!_screen.Desktop.Children.Contains(DialogHelper.DialogBg))
            {
                _screen.Desktop.Children.Add(DialogHelper.DialogBg);
            }
            DialogHelper.DialogBg.BringToFront();

            mbWindow.BringToFront();
        }
Example #11
0
        public DialogControl()
        {
            // generate inputs controls
            // supported types: string, int, float, bool, array

            var type       = typeof(T);
            var fieldInfos = type.GetFields();

            int LabelWidth = 80;
            int EditWidth  = 80;

            foreach (var fieldInfo in fieldInfos)
            {
                LabelWidth = Math.Max(LabelWidth, fieldInfo.Name.Length * 6);
            }

            foreach (var fieldInfo in fieldInfos)
            {
                if (!fieldInfo.IsPublic)
                {
                    continue;
                }

                var label = new LabelControl {
                    Bounds = new UniRectangle(0, 0, LabelWidth, 20), Text = fieldInfo.Name
                };
                Children.Add(label);

                if (fieldInfo.FieldType == typeof(int))
                {
                    var edit = new InputControl {
                        Name = fieldInfo.Name, Bounds = new UniRectangle(0, 0, EditWidth, 20), IsNumeric = true
                    };
                    Children.Add(edit);
                    Bounds.Size.Y += 25;
                }

                if (fieldInfo.FieldType == typeof(float))
                {
                    var edit = new InputControl {
                        Name = fieldInfo.Name, Bounds = new UniRectangle(0, 0, EditWidth, 20), IsNumeric = true
                    };
                    Children.Add(edit);
                    Bounds.Size.Y += 25;
                }

                if (fieldInfo.FieldType == typeof(string))
                {
                    var edit = new InputControl {
                        Name = fieldInfo.Name, Bounds = new UniRectangle(0, 0, EditWidth, 20)
                    };
                    Children.Add(edit);
                    Bounds.Size.Y += 25;
                }

                if (fieldInfo.FieldType == typeof(bool))
                {
                    var edit = new OptionControl {
                        Name = fieldInfo.Name, Bounds = new UniRectangle(0, 0, EditWidth, 20)
                    };
                    Children.Add(edit);
                    Bounds.Size.Y += 25;
                }

                if (fieldInfo.FieldType == typeof(DialogSelection))
                {
                    var edit = new ListControl {
                        Name = fieldInfo.Name, Bounds = new UniRectangle(0, 0, EditWidth, 80), SelectionMode = ListSelectionMode.Single
                    };
                    Children.Add(edit);
                    Bounds.Size.Y += 85;
                }

                if (fieldInfo.FieldType == typeof(ByteColor))
                {
                    var edit = new ColorButtonControl
                    {
                        Name   = fieldInfo.Name,
                        Bounds = new UniRectangle(0, 0, EditWidth, 20)
                    };
                    edit.Pressed += delegate {
                        var colorDialog = new ColorDialog();
                        colorDialog.Color = System.Drawing.Color.FromArgb(edit.Color.A, edit.Color.R, edit.Color.G, edit.Color.B);
                        if (colorDialog.ShowDialog() == DialogResult.OK)
                        {
                            edit.Color = new ByteColor(colorDialog.Color.R, colorDialog.Color.G, colorDialog.Color.B, colorDialog.Color.A);
                        }
                    };
                    Children.Add(edit);
                    Bounds.Size.Y += 25;
                }
            }

            _buttonOk = new ButtonControl {
                Text = "Ok", Bounds = new UniRectangle(0, 0, 50, 20)
            };
            _buttonOk.Pressed += delegate { ApplyDialog(); };
            _buttonCancel      = new ButtonControl {
                Text = "Cancel", Bounds = new UniRectangle(0, 0, 50, 20)
            };
            _buttonCancel.Pressed += delegate { HideDialog(); };

            var buttonsGroup = new Control {
                Bounds = new UniRectangle(0, 0, 105, 20), LayoutFlags = ControlLayoutFlags.WholeRowCenter, LeftTopMargin = new Vector2()
            };

            buttonsGroup.Children.Add(_buttonOk);
            buttonsGroup.Children.Add(_buttonCancel);
            buttonsGroup.UpdateLayout();

            Children.Add(buttonsGroup);

            Bounds.Size.Y += 60;
            Bounds.Size.X  = 120 + LabelWidth;

            UpdateLayout();
        }
Example #12
0
        /// <summary>Called when a key on the keyboard has been pressed down</summary>
        /// <param name="keyCode">Code of the key that was pressed</param>
        public void InjectKeyPress(Keys keyCode)
        {
            bool repetition = heldKeys.Get((int)keyCode);

            if (activatedControl is IKeyPressLookUp)
            {
                return;
            }

            // If a control is activated, it will receive any input notifications
            if (activatedControl != null)
            {
                activatedControl.ProcessKeyPress(keyCode, repetition);
                if (!repetition)
                {
                    ++heldKeyCount;
                    heldKeys.Set((int)keyCode, true);
                }
                return;
            }

            // No control is activated, try the focused control before searching
            // the entire tree for a responder.
            Control focusedControl = this.focusedControl.Target;

            if (focusedControl is IKeyPressLookUp)
            {
                return;
            }
            if (focusedControl != null)
            {
                if (focusedControl.ProcessKeyPress(keyCode, false))
                {
                    activatedControl = focusedControl;
                    if (!repetition)
                    {
                        ++heldKeyCount;
                        heldKeys.Set((int)keyCode, true);
                    }
                    return;
                }
            }

            // Focused control didn't process the notification, now let the desktop
            // control traverse the entire control tree is earch for a handler.
            if (desktopControl.ProcessKeyPress(keyCode, false))
            {
                activatedControl = desktopControl;
                if (!repetition)
                {
                    ++heldKeyCount;
                    heldKeys.Set((int)keyCode, true);
                }
            }
            else
            {
                switch (keyCode)
                {
                case Keys.Up:
                {
                    InjectCommand(Command.Up);
                    break;
                }

                case Keys.Down:
                {
                    InjectCommand(Command.Down);
                    break;
                }

                case Keys.Left:
                {
                    InjectCommand(Command.Left);
                    break;
                }

                case Keys.Right:
                {
                    InjectCommand(Command.Right);
                    break;
                }

                case Keys.Enter:
                {
                    InjectCommand(Command.Accept);
                    break;
                }

                case Keys.Escape:
                {
                    InjectCommand(Command.Cancel);
                    break;
                }
                }
            }
        }
Example #13
0
        /// <summary>Injects a command into the processor</summary>
        /// <param name="command">Input command that will be injected</param>
        public void InjectCommand(Command command)
        {
            switch (command)
            {
            // Accept or cancel the current control
            case Command.Accept:
            case Command.Cancel:
            {
                Control focusedControl = FocusedControl;
                if (focusedControl == null)
                {
                    return;         // Also catches when focusedControl is not part of the tree
                }

                // exTODO: Should this be propagated down the control tree?
                focusedControl.ProcessCommand(command);

                break;
            }

            // Change focus to another control
            case Command.SelectPrevious:
            case Command.SelectNext:
            {
                // exTODO: Implement focus switching

                break;
            }

            // Control specific. Changes focus if unhandled.
            case Command.Up:
            case Command.Down:
            case Command.Left:
            case Command.Right:
            {
                Control focusedControl = FocusedControl;
                if (focusedControl == null)
                {
                    return;         // Also catches when focusedControl is not part of the tree
                }

                // First send the command to the focused control. If the control handles
                // the command, there's nothing for us to do. Otherwise, use the directional
                // commands for focus switching.
                if (focusedControl.ProcessCommand(command))
                {
                    return;
                }

                // These will be determined in the following code block
                float   nearestDistance = float.NaN;
                Control nearestControl  = null;
                {
                    // Determine the center of the focused control
                    RectangleF parentBounds  = focusedControl.Parent.GetAbsoluteBounds();
                    RectangleF focusedBounds = focusedControl.Bounds.ToOffset(
                        parentBounds.Width, parentBounds.Height
                        );

                    // Search all siblings of the focused control for the nearest control in the
                    // direction the command asks to move into
                    Collection <Control> siblings = focusedControl.Parent.Children;
                    for (int index = 0; index < siblings.Count; ++index)
                    {
                        Control sibling = siblings[index];

                        // Only consider this sibling if it's focusable
                        if (!ReferenceEquals(sibling, focusedControl) && canControlGetFocus(sibling))
                        {
                            RectangleF siblingBounds = sibling.Bounds.ToOffset(
                                parentBounds.Width, parentBounds.Height
                                );

                            // Calculate the distance the control has in the direction focus is being
                            // changed to. If the control doesn't lie in that direction, NaN will
                            // be returned
                            float distance = getDirectionalDistance(
                                ref focusedBounds, ref siblingBounds, command
                                );
                            if (float.IsNaN(nearestDistance) || (distance < nearestDistance))
                            {
                                nearestControl  = sibling;
                                nearestDistance = distance;
                            }
                        }
                    }
                }         // beauty scope

                // Search completed, if we found a candidate, change focus to it
                if (nearestDistance != float.NaN)
                {
                    FocusedControl = nearestControl;
                }

                break;
            }
            }
        }