void SetInitialReferences()
        {
            if (GameManager_References._player != null)
            {
                playerMaster = GameManager_References._player.GetComponent <Player_Master>();
            }

            destructibleMaster = GetComponent <Destructible_Master>();
        }
 void SetInitialReferences()
 {
     destructibleMaster = GetComponent <Destructible_Master> ();
 }