Example #1
0
        public static long Write(ServiceCtx Context)
        {
            FspSrvIFile File = Context.GetObject <FspSrvIFile>();

            long Position = Context.Request.SendBuff[0].Position;

            long Zero   = Context.RequestData.ReadInt64();
            long Offset = Context.RequestData.ReadInt64();
            long Size   = Context.RequestData.ReadInt64();

            byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, Position, (int)Size);

            File.BaseStream.Seek(Offset, SeekOrigin.Begin);
            File.BaseStream.Write(Data, 0, (int)Size);

            return(0);
        }
Example #2
0
        public static long Read(ServiceCtx Context)
        {
            FspSrvIFile File = Context.GetObject <FspSrvIFile>();

            long Position = Context.Request.ReceiveBuff[0].Position;

            long Zero   = Context.RequestData.ReadInt64();
            long Offset = Context.RequestData.ReadInt64();
            long Size   = Context.RequestData.ReadInt64();

            byte[] Data = new byte[Size];

            int ReadSize = File.BaseStream.Read(Data, 0, (int)Size);

            AMemoryHelper.WriteBytes(Context.Memory, Position, Data);

            //TODO: Use ReadSize, we need to return the size that was REALLY read from the file.
            //This is a workaround because we are doing something wrong and the game expects to read
            //data from a file that doesn't yet exists -- and breaks if it can't read anything.
            Context.ResponseData.Write((long)Size);

            return(0);
        }