Example #1
0
File: Grid.cs Project: Kauko/HnP
 public Grid(CritterManager inManager, int gridX, int gridY, int gridSize)
 {
     x = gridX;
     y = gridY;
     tileSize = gridSize;
     manager = inManager;
 }
Example #2
0
File: Main.cs Project: Kauko/HnP
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            int gridSize = C.screenWidth - C.xMarginLeft - C.xMarginRight;

            base.Initialize();

            critterManager = new CritterManager();
            cycleCounter = new CycleCounter(TextureRefs.cycleBar, new Rectangle(C.cycleCounterX, C.cycleCounterY, C.cycleCounterWidth, C.cycleCounterHeight));

            totalScoreString = new ScoreString(TextureRefs.pointsTexture, 0, C.totalScoreX, C.totalScoreY);
            currentCyclesString = new ScoreString(TextureRefs.pointsTexture, 0, C.currentCyclesX, C.currentCyclesY);
            targetCyclesString = new ScoreString(TextureRefs.pointsTexture, 0, C.targetCyclesX, C.targetCyclesY);
            finalScoreString = new ScoreString(TextureRefs.pointsTexture, 0, C.finalScoreX, C.finalScoreY);

            grid = new Grid(critterManager, C.xMarginLeft, C.yMargin, gridSize / C.gridCols);
            grid.PlaceSelector(0, 0);

            this.IsMouseVisible = true;
            state = GameState.title;
        }