Example #1
0
        public override float Score(IAIContext context, BasePlayer option)
        {
            float single;
            float single1;
            PlayerTargetContext playerTargetContext = context as PlayerTargetContext;

            if (playerTargetContext == null)
            {
                playerTargetContext.DistanceSqr[playerTargetContext.CurrentOptionsIndex] = -1f;
                return(0f);
            }
            BestPlayerDistance.Evaluate(playerTargetContext.Self, option.ServerPosition, out single, out single1);
            playerTargetContext.DistanceSqr[playerTargetContext.CurrentOptionsIndex] = single;
            return((1f - single / single1) * this.score);
        }
Example #2
0
        public virtual float Score(IAIContext context, BasePlayer option)
        {
            PlayerTargetContext playerTargetContext = context as PlayerTargetContext;

            if (playerTargetContext != null)
            {
                float distanceSqr;
                float aggroRangeSqr;
                BestPlayerDistance.Evaluate(playerTargetContext.Self, option.ServerPosition, out distanceSqr, out aggroRangeSqr);
                playerTargetContext.DistanceSqr[playerTargetContext.CurrentOptionsIndex] = distanceSqr;
                return((float)(1.0 - (double)distanceSqr / (double)aggroRangeSqr) * this.score);
            }
            playerTargetContext.DistanceSqr[playerTargetContext.CurrentOptionsIndex] = -1f;
            return(0.0f);
        }