Example #1
0
        protected HierarchyDataRoot(RuntimeHierarchy hierarchy)
        {
            Hierarchy = hierarchy;

            // Root data are expanded by default
            PopChildrenList();
        }
Example #2
0
        public override void Initialize()
        {
            base.Initialize();

            isActiveGetter = () => ((GameObject)Value).activeSelf;
            isActiveSetter = (value) => ((GameObject)Value).SetActive((bool)value);

            nameGetter = () => ((GameObject)Value).name;
            nameSetter = (value) =>
            {
                ((GameObject)Value).name = (string)value;
                NameRaw = Value.GetNameWithType();

                RuntimeHierarchy hierarchy = Inspector.ConnectedHierarchy;
                if (hierarchy)
                {
                    hierarchy.RefreshNameOf(((GameObject)Value).transform);
                }
            };

            tagGetter = () =>
            {
                GameObject go = (GameObject)Value;
                if (!go.CompareTag(currentTag))
                {
                    currentTag = go.tag;
                }

                return(currentTag);
            };
            tagSetter = (value) => ((GameObject)Value).tag = (string)value;

            layerProp = typeof(GameObject).GetProperty("layer");
        }
 private void Awake()
 {
     hierarchyItem = GetComponent <HierarchyItem>();
     if (hierarchyItem == null)
     {
         m_hierarchy = GetComponent <RuntimeHierarchy>();
     }
 }
Example #4
0
        protected override void GenerateElements()
        {
            if (components.Count == 0)
            {
                return;
            }

            CreateDrawer(typeof(bool), "Is Active", () => ((GameObject)Value).activeSelf, (value) => ((GameObject)Value).SetActive((bool)value));
            nameField = CreateDrawer(typeof(string), "Name", () => ((GameObject)Value).name, (value) =>
            {
                ((GameObject)Value).name = (string)value;
                NameRaw = Value.GetNameWithType();

                RuntimeHierarchy hierarchy = Inspector.ConnectedHierarchy;
                if (hierarchy != null)
                {
                    hierarchy.RefreshNameOf(((GameObject)Value).transform);
                }
            }) as StringField;
            tagField = CreateDrawer(typeof(string), "Tag", () =>
            {
                GameObject go = (GameObject)Value;
                if (!go.CompareTag(currentTag))
                {
                    currentTag = go.tag;
                }

                return(currentTag);
            }, (value) => ((GameObject)Value).tag = (string)value) as StringField;
            CreateDrawerForVariable(typeof(GameObject).GetProperty("layer"), "Layer");

            for (int i = 0, j = elements.Count; i < components.Count; i++)
            {
                InspectorField componentDrawer = CreateDrawerForComponent(components[i]);
                if (componentDrawer != null)
                {
                    if (j < componentsExpandedStates.Count && componentsExpandedStates[j] && componentDrawer is ExpandableInspectorField)
                    {
                        ((ExpandableInspectorField)componentDrawer).IsExpanded = true;
                    }

                    j++;
                }
            }

            if (nameField != null)
            {
                nameField.SetterMode = StringField.Mode.OnSubmit;
            }

            if (tagField != null)
            {
                tagField.SetterMode = StringField.Mode.OnSubmit;
            }

            componentsExpandedStates.Clear();
        }
Example #5
0
        public void Initialize(RuntimeHierarchy hierarchy)
        {
            Hierarchy = hierarchy;

            rectTransform = (RectTransform)transform;
            background    = clickListener.GetComponent <Image>();

            expandToggle.PointerClick  += (eventData) => ToggleExpandedState();
            clickListener.PointerClick += (eventData) => OnClick();
            clickListener.PointerDown  += OnPointerDown;
            clickListener.PointerUp    += OnPointerUp;
        }
        public void Initialize(RuntimeHierarchy hierarchy)
        {
            Hierarchy = hierarchy;

            rectTransform = (RectTransform)transform;
            background    = clickListener.GetComponent <Image>();

            if (hierarchy.ShowTooltips)
            {
                clickListener.gameObject.AddComponent <TooltipArea>().Initialize(hierarchy.TooltipListener, this);
            }

            expandToggle.PointerClick  += (eventData) => ToggleExpandedState();
            clickListener.PointerClick += (eventData) => OnClick();
            clickListener.PointerDown  += OnPointerDown;
            clickListener.PointerUp    += OnPointerUp;
        }
Example #7
0
        protected override void GenerateElements()
        {
            if (components.Count == 0)
            {
                return;
            }

            CreateDrawer(typeof(bool), "Is Active", () => ((GameObject)Value).activeSelf, (value) => ((GameObject)Value).SetActive((bool)value));
            nameField = CreateDrawer(typeof(string), "Name", () => ((GameObject)Value).name, (value) =>
            {
                ((GameObject)Value).name = (string)value;

                RuntimeHierarchy hierarchy = Inspector.ConnectedHierarchy;
                if (hierarchy != null)
                {
                    hierarchy.RefreshNameOf(((GameObject)Value).transform);
                }
            }) as StringField;
            tagField = CreateDrawer(typeof(string), "Tag", () =>
            {
                GameObject go = (GameObject)Value;
                if (!go.CompareTag(currentTag))
                {
                    currentTag = go.tag;
                }

                return(currentTag);
            }, (value) => ((GameObject)Value).tag = (string)value) as StringField;
            CreateDrawerForVariable(typeof(GameObject).GetProperty("layer"), "Layer");

            for (int i = 0; i < components.Count; i++)
            {
                CreateDrawerForComponent(components[i]);
            }

            if (nameField != null)
            {
                nameField.SetterMode = StringField.Mode.OnSubmit;
            }

            if (tagField != null)
            {
                tagField.SetterMode = StringField.Mode.OnSubmit;
            }
        }
Example #8
0
        private void GenerateChildItem(Transform child, int index, RuntimeHierarchy hierarchy)
        {
            bool isChildVisible = !RuntimeInspectorUtils.IgnoredTransformsInHierarchy.Contains(child);

            if (isChildVisible && hierarchy.GameObjectFilter != null)
            {
                isChildVisible = hierarchy.GameObjectFilter(child);
            }

            HierarchyDataTransform childData;
            int poolIndex = transformDataPool.Count - 1;

            if (poolIndex >= 0)
            {
                childData = transformDataPool[poolIndex];
                transformDataPool.RemoveAt(poolIndex);
            }
            else
            {
                childData = new HierarchyDataTransform();
            }

            childData.Initialize(child, this is HierarchyDataRootSearch);
            childData.parent = this;
            if (isChildVisible)
            {
                childData.m_depth  = m_depth + 1;
                childData.m_height = 1;
            }
            else
            {
                childData.m_depth  = -1;
                childData.m_height = 0;
            }

            children.Insert(index, childData);
        }
        public void OnDrop(PointerEventData eventData)
        {
            RuntimeHierarchy hierarchy = Hierarchy;

            if (hierarchy == null || !hierarchy.CanReorganizeItems)
            {
                return;
            }

            Transform droppedTransform = RuntimeInspectorUtils.GetAssignableObjectFromDraggedReferenceItem(eventData, typeof(Transform)) as Transform;

            if (droppedTransform == null)
            {
                return;
            }

            if (hierarchyItem == null)
            {
                if (droppedTransform.parent == null)
                {
                    return;
                }

                droppedTransform.SetParent(null, true);
            }
            else if (hierarchyItem is HierarchyItemTransform)
            {
                Transform newParent = ((HierarchyItemTransform)hierarchyItem).BoundTransform;
                if (droppedTransform.parent == newParent || droppedTransform == newParent)
                {
                    return;
                }

                // Avoid setting child object as parent of the parent object
                Transform curr = newParent;
                while (curr.parent != null && curr.parent != droppedTransform)
                {
                    curr = curr.parent;
                }

                if (curr.parent == droppedTransform)
                {
                    curr.SetParent(droppedTransform.parent, true);
                }

                droppedTransform.SetParent(newParent, true);
            }
            else
            {
                IHierarchyRootContent rootContent = ((HierarchyItemRoot)hierarchyItem).Content;
                if (rootContent is HierarchyRootPseudoScene)
                {
                    //( (HierarchyRootPseudoScene) rootContent ).AddChild( droppedTransform ); // Add object to pseudo-scene
                    return;
                }
                else if (rootContent is HierarchyRootScene)
                {
                    bool parentChanged = false;
                    if (droppedTransform.parent != null)
                    {
                        droppedTransform.SetParent(null, true);
                        parentChanged = true;
                    }

                    Scene scene = ((HierarchyRootScene)rootContent).Scene;
                    if (droppedTransform.gameObject.scene != scene)
                    {
                        SceneManager.MoveGameObjectToScene(droppedTransform.gameObject, scene);
                        parentChanged = true;
                    }

                    if (!parentChanged)
                    {
                        return;
                    }
                }
            }

            if (hierarchyItem != null && !hierarchyItem.IsExpanded)
            {
                hierarchyItem.IsExpanded = true;
            }

            hierarchy.Refresh();
        }
 public HierarchyDataRootPseudoScene(RuntimeHierarchy hierarchy, string name) : base(hierarchy)
 {
     this.name = name;
 }
Example #11
0
 public HierarchyRootSearch(RuntimeHierarchy hierarch, IHierarchyRootContent reference)
 {
     this.hierarch  = hierarch;
     this.reference = reference;
 }
 public HierarchyDataRootSearch(RuntimeHierarchy hierarchy, HierarchyDataRoot reference) : base(hierarchy)
 {
     this.reference = reference;
 }
 public HierarchyDataRootScene(RuntimeHierarchy hierarchy, Scene target) : base(hierarchy)
 {
     Scene = target;
 }
Example #14
0
        public virtual bool Refresh()
        {
            if (m_depth < 0)              // This object is hidden from Hierarchy
            {
                return(false);
            }

            m_height = 1;
            bool hasChanged = false;
            int  childCount = ChildCount;

            if (IsExpanded)
            {
                if (childCount != children.Count)
                {
                    hasChanged = true;
                }

                //if( childCount == 0 ) // Issue with IsExpanded's Refresh changing iteratedIndex
                //	PoolChildrenList();
                //else
                {
                    RuntimeHierarchy hierarchy = null;                     // Root's RuntimeHierarchy will be fetched only once when it is needed
                    for (int i = 0; i < childCount; i++)
                    {
                        Transform child = GetChild(i);
                        if (children.Count <= i)
                        {
                            if (hierarchy == null)
                            {
                                hierarchy = Root.Hierarchy;
                            }

                            GenerateChildItem(child, i, hierarchy);
                        }
                        else if (children[i].BoundTransform != child)
                        {
                            int childIndex;
                            for (childIndex = 0; childIndex < children.Count; childIndex++)
                            {
                                if (children[childIndex].BoundTransform == child)
                                {
                                    break;
                                }
                            }

                            if (childIndex == children.Count)
                            {
                                if (hierarchy == null)
                                {
                                    hierarchy = Root.Hierarchy;
                                }

                                GenerateChildItem(child, i, hierarchy);
                            }
                            else
                            {
                                HierarchyDataTransform childItem = children[childIndex];
                                children.RemoveAt(childIndex);
                                children.Insert(i, childItem);
                            }

                            hasChanged = true;
                        }

                        hasChanged         |= children[i].Refresh();
                        children[i].m_index = m_height - 1;
                        m_height           += children[i].m_height;
                    }

                    for (int i = children.Count - 1; i >= childCount; i--)
                    {
                        RemoveChildItem(i);
                    }
                }
            }

            return(hasChanged);
        }