private void Awake() { _instance = this as Level; }
public static IEnumerator LoadLevel(string sceneName) { Application.LoadLevelAdditive(sceneName); yield return 0; _level = GameObject.FindObjectOfType<Level>(); }
private void Awake() { _instance = this as Level; }
public static IEnumerator LoadLevel(string sceneName) { Application.LoadLevelAdditive(sceneName); yield return 0; _level = GameObject.FindObjectOfType<Level>(); }