Example #1
0
		protected Tween (TweenDescriptor aDescriptor)
		{
			_descriptor = aDescriptor;

			_tweenID = Tweens.Count;	
			_startValue = aDescriptor.fromValue; 
			_endValue = aDescriptor.toValue;
		
			_range = GetRange (_startValue, _endValue);
			if (!aDescriptor.baseOnSpeed) {
				_duration = aDescriptor.time;
			} else {
				_duration = GetDuration (aDescriptor.speed, _startValue, _endValue); 
			}

			_easer = GetEaser (aDescriptor.easeType); 	
			_progress = 0.0f;
			_delayTimeStamp = Time.timeSinceLevelLoad; 	
			_delay = aDescriptor.delay;
			_yoyo = aDescriptor.yoyo;
			_loopCount = 0;
			_loops = aDescriptor.loops;
		
			if (_yoyo && _loops == 0) //if its a yoyo effect, the loop will be atleast 1:
				_loops = 1;		
			
			_reversing = false;
		
			if (aDescriptor.updateMethod != null)
				UpdateEvent += aDescriptor.updateMethod;

			if (aDescriptor.completeMethod != null)
				CompleteEvent += aDescriptor.completeMethod;

			Tweens.Add (this);
			
			
			TweenController.Singleton.UpdateEvent += Update;
			Play (); 
		}
Example #2
0
		public static Tween toWithSpeed (object startValue, object endValue, float speed, Tween.EaseType easeType, TweenDelegate onUpdate = null, TweenDelegate onComplete = null, float delay = 0.0f, bool yoyo = false, int loops = 0)
		{
			TweenDescriptor descriptor = new TweenDescriptor ();
			descriptor.baseOnSpeed = true; 
			descriptor.fromValue = startValue; 
			descriptor.toValue = endValue;
			descriptor.easeType = easeType; 
			descriptor.delay = delay;
			descriptor.speed = speed;
			descriptor.yoyo = yoyo;
			descriptor.loops = loops;
			descriptor.updateMethod = onUpdate;
			descriptor.completeMethod = onComplete;
			return to (descriptor);
		}
Example #3
0
		public static Tween to (TweenDescriptor descriptor)
		{
			Tween t = new Tween (descriptor); 	
			return t;
		}