Example #1
0
        public static void DoPLL(Cube cube, List <Move> moves)
        {
            List <Move> pllMoves = new List <Move>();

            int doubleColorFaceTop    = -1;
            int doubleColorFaceBottom = -1;

            for (int i = 0; i < 4; i++)
            {
                if (cube.Faces[i].Tiles[0] == cube.Faces[i].Tiles[1])
                {
                    doubleColorFaceTop = doubleColorFaceTop == -1 ? i : -2;
                    Console.WriteLine("TopFace: " + doubleColorFaceTop);
                }

                if (cube.Faces[i].Tiles[2] == cube.Faces[i].Tiles[3])
                {
                    doubleColorFaceBottom = doubleColorFaceBottom == -1 ? i : -2;
                    Console.WriteLine("BotFace: " + doubleColorFaceBottom);
                }
            }

            if (-1 < doubleColorFaceTop && 1 != doubleColorFaceTop)
            {
                pllMoves.Add(doubleColorFaceTop == 0 ? Move.UP : (doubleColorFaceTop == 2 ? Move.U : Move.U2));
            }

            if (-1 < doubleColorFaceBottom && 1 != doubleColorFaceBottom)
            {
                pllMoves.Add(doubleColorFaceBottom == 0 ? Move.D : (doubleColorFaceBottom == 2 ? Move.DP : Move.D2));
            }



            if (-1 < doubleColorFaceTop && -1 < doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.R2, Move.UP, Move.B2, Move.U2, Move.R2, Move.UP, Move.R2 });
            }

            if (-1 < doubleColorFaceTop && -1 == doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.R, Move.UP, Move.R, Move.F2, Move.RP, Move.U, Move.RP });
            }

            if (-1 < doubleColorFaceTop && -2 == doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.RP, Move.U, Move.RP, Move.F2, Move.R, Move.FP, Move.RP, Move.F2, Move.R2 });
            }

            if (-1 == doubleColorFaceTop && -1 < doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.L, Move.DP, Move.L, Move.F2, Move.LP, Move.D, Move.LP });
            }

            if (-1 == doubleColorFaceTop && -1 == doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.R2, Move.F2, Move.R2 });
            }

            if (-1 == doubleColorFaceTop && -2 == doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.R, Move.UP, Move.RP, Move.UP, Move.F2, Move.UP, Move.R, Move.U, Move.RP, Move.D, Move.R2 });
            }

            if (-2 == doubleColorFaceTop && -1 < doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.LP, Move.D, Move.LP, Move.F2, Move.L, Move.FP, Move.LP, Move.F2, Move.L2 });
            }

            if (-2 == doubleColorFaceTop && -1 == doubleColorFaceBottom)
            {
                pllMoves.AddRange(new Move[] { Move.L, Move.DP, Move.LP, Move.DP, Move.F2, Move.DP, Move.L, Move.D, Move.LP, Move.U, Move.L2 });
            }



            if (0 < pllMoves.Count)
            {
                Console.WriteLine("PLL done\n");
            }
            moves.AddRange(pllMoves);
            ApplyMoves(cube, pllMoves.ToArray());
        }
Example #2
0
        public static Cube ApplyMove(Cube cube, Move move)
        {
            switch (move)
            {
            // TODO: expaaannddd
            case Move.B:
                cube.RotateBClock();
                break;

            case Move.BP:
                cube.RotateBCounterClock();
                break;

            case Move.B2:
                cube.RotateBHalf();
                break;

            case Move.L:
                cube.RotateLClock();
                break;

            case Move.LP:
                cube.RotateLCounterClock();
                break;

            case Move.L2:
                cube.RotateLHalf();
                break;

            case Move.D:
                cube.RotateDClock();
                break;

            case Move.DP:
                cube.RotateDCounterClock();
                break;

            case Move.D2:
                cube.RotateDHalf();
                break;

            case Move.F:
                cube.RotateFClock();
                break;

            case Move.FP:
                cube.RotateFCounterClock();
                break;

            case Move.F2:
                cube.RotateFHalf();
                break;

            case Move.R:
                cube.RotateRClock();
                break;

            case Move.RP:
                cube.RotateRCounterClock();
                break;

            case Move.R2:
                cube.RotateRHalf();
                break;

            case Move.U:
                cube.RotateUClock();
                break;

            case Move.UP:
                cube.RotateUCounterClock();
                break;

            case Move.U2:
                cube.RotateUHalf();
                break;

            default:
                break;
            }

            return(cube);
        }
Example #3
0
        public static Move[] OptimalSolve(Cube cube, bool onlyBottomFace = false, bool feedBack = true)
        {
            Move maxMoveIndex;

            if (onlyBottomFace)
            {
                maxMoveIndex = Enum.GetValues(typeof(Move)).Cast <Move>().Max();
            }
            else
            {
                maxMoveIndex = (Move)Enum.GetValues(typeof(MoveOptimalSolve)).Cast <MoveOptimalSolve>().Max();
            }
            //maxMoveIndex = (Move)Enum.GetValues(typeof(MoveOptimalSolve)).Cast<MoveOptimalSolve>().Max(); // TEST

            List <Move> moves = new List <Move>();

            int amountChecked = 0;
            List <List <Move> > movesChecked = new List <List <Move> >();

            //Console.WriteLine("Solved: " + cube.IsSolved());

            if ((!onlyBottomFace && cube.IsSolved()) || (onlyBottomFace && cube.Faces[5].IsOneColor() != -1))
            {
                return(moves.ToArray());
            }

            for (int i = 0; i <= 11; i++)
            {
                moves.Add((Move)0);

                int j = 0;

                do
                {
                    Cube testCube = new Cube(cube);
                    Cube.ApplyMoves(testCube, moves.ToArray());

                    if ((!onlyBottomFace && testCube.IsSolved()) || (onlyBottomFace && testCube.Faces[5].IsOneColor() != -1))
                    {
                        return(moves.ToArray());
                    }

                    amountChecked++;

                    //Console.WriteLine(testCube);
                    //Console.WriteLine(ToFriendlyString(moves.ToArray()) + " " + testCube.IsSolved());
                    //Console.Write(ToFriendlyString(moves.ToArray()) + "\t\t");

                    bool isDecentMove;
                    j = -1;
                    do
                    {
                        isDecentMove = true;
                        j++;
                        if (0 < j)
                        {
                            moves[j - 1] = (Move)0;
                        }
                        moves[j]++;

                        // Console.Write(j.ToString() + i.ToString()  + " ");

                        if (j < i)
                        {
                            isDecentMove = IsDecentNextMove(moves[j], moves[j + 1]);
                        }

                        while (j < i && moves[j] < maxMoveIndex && !isDecentMove)
                        {
                            moves[j]++;
                            isDecentMove = IsDecentNextMove(moves[j], moves[j + 1]);
                        }

                        if (!isDecentMove)
                        {
                            //Console.WriteLine("Not decent: " + moves[j]);
                            moves[j]++;
                        }

                        //Console.Write(":" + moves[j] + " " + (j < i ? moves[j + 1].ToString() : "") + " " + isDecentMove + "\n");
                    } while (j < i && maxMoveIndex < moves[j]);
                    // Console.WriteLine("DAMN");
                } while (moves[j] <= maxMoveIndex);
                moves[j] = (Move)0;

                if (feedBack)
                {
                    Console.WriteLine("Amount Checked: " + amountChecked);
                    //Console.ReadKey();
                }
            }

            return(null);
        }