Example #1
0
        public MapObjectsListArchiveDeserializer(FileCache fileCache, MapIndex index)
        {
            byte[] bytes = fileCache.decompress(index.ObjectFileId);

            using (GZipStream gzipinputstream = new GZipStream(new MemoryStream(bytes), CompressionMode.Decompress))
            {
                using (MemoryStream stream = new MemoryStream())
                {
                    byte[] buffer = new byte[1024];
                    do
                    {
                        int k = gzipinputstream.Read(buffer, 0, buffer.Length);
                        if (k == -1 || k == 0)                        //This was causing a hang here, different return value in C#. RS2Sharp made this change, but did not document it.
                        {
                            break;
                        }

                        //Write the bytes to the stream.
                        stream.Write(buffer, 0, k);
                    } while(true);

                    bytes = stream.ToArray();
                }
            }

            MapObjectListBuffer = new Default317Buffer(bytes);
        }
        public IReadOnlyList <MapIndex> Deserialize()
        {
            IBufferReadable buffer        = GenerateMapIndexBuffer();
            int             mapIndexCount = buffer.buffer.Length / (sizeof(short) * 3 + sizeof(byte));

            MapIndex[] indexArray = new MapIndex[mapIndexCount];

            for (int index = 0; index < mapIndexCount; index++)
            {
                //ID is basically the unique value represneing bitwise combined X,Y region id.
                int  id      = buffer.getUnsignedLEShort();
                int  terrain = buffer.getUnsignedLEShort();
                int  objects = buffer.getUnsignedLEShort();
                bool members = buffer.getUnsignedByte() == 1;

                indexArray[index] = new MapIndex(members, objects, id, terrain);
            }

            return(indexArray);
        }