Example #1
0
        public EquipmentPanel(GameState state)
            : base((int)Renderer.GetResoultion().X - 400, 0, 400, 0, BarMode.Empty, state)
        {
            Instance   = this;
            _gameState = state;

            SetContentSize(GetContentWidth(), (GetContentWidth() / 5) * 6);
            SetPosition((int)GetBodyPosition().X, (int)(Renderer.GetResoultion().Y - 60 - GetBodySize().Y));

            _buttons = new List <Button>();
            int y     = 0;
            int width = GetContentWidth() / 3;

            for (int i = 0; i < (int)EquipmentSlot.Ring + 1; i++)
            {
                y = 10 + (i * 32) + (i * 10);
                string text  = ((EquipmentSlot)i).ToString() + ":";
                Label  label = new Label(width - Renderer.GetFont().GetTextWidth(text), 10 + (i * 32) + (i * 10), 100, 32, state);
                label.SetText(text);
                this.AddControl(label);

                Button removeButton = new Button("Remove", GetContentWidth() - width + 10, y, width - 20, 32, state);
                removeButton.OnTrigger += RemoveEquipment;
                _buttons.Add(removeButton);
                this.AddControl(removeButton);
            }

            y += 42;
            string text2  = "Ammo:";
            Label  label2 = new Label(width - Renderer.GetFont().GetTextWidth(text2), y, 100, 32, state);

            label2.SetText(text2);
            this.AddControl(label2);
            _removeAmmoButton            = new Button("Remove", GetContentWidth() - width + 10, y, width - 20, 32, state);
            _removeAmmoButton.OnTrigger += RemoveAmmo;
            this.AddControl(_removeAmmoButton);
        }
Example #2
0
 public override void Close()
 {
     Instance = null;
     base.Close();
 }