Example #1
0
        public SpawnExtension(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            autoSimulationType         = editor.FindProperty(x => x.spawnSettings.autoSimulationType);
            autoSimulationHeightOffset = editor.FindProperty(x => x.spawnSettings.autoSimulationHeightOffset);
        }
        public FilterExtension(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            layerFilterEnabled = editor.FindProperty(x => x.filterSettings.layerFilterEnabled);
            includeTextures    = editor.FindProperty(x => x.filterSettings.includes);
            excludesTextures   = editor.FindProperty(x => x.filterSettings.excludes);
        }
Example #3
0
        private bool needsPhysicsApplied = false; // TODO property


        public InteractionModuleEditor(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            interactionType     = editor.FindProperty(x => x.interactionSettings.interactionType);
            antiGravityStrength = editor.FindProperty(x => x.interactionSettings.antiGravityStrength);
            magnetStrength      = editor.FindProperty(x => x.interactionSettings.magnetStrength);
        }
Example #4
0
#pragma warning restore 0414

        public MagnetInteraction(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            strength = editor.FindProperty(x => x.interactionSettings.magnet.strength);
        }
#pragma warning restore 0414

        public AntiGravityInteraction(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            antiGravityStrength = editor.FindProperty(x => x.interactionSettings.antiGravity.strength);
        }
Example #6
0
        public UnityTerrainTreesIntegration(PrefabPainterEditor editor)
        {
            this.editor = editor;

            terrainTreeManager = new UnityTerrainTreeManager(editor);

            targetTerrain = editor.FindProperty(x => x.brushSettings.targetTerrain);
        }
Example #7
0
        public SetScaleInteraction(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            terrainTreeManager = new UnityTerrainTreeManager(editor);

            setScaleValue = editor.FindProperty(x => x.interactionSettings.setScale.setScaleValue);
        }
        public ChangeScaleInteraction(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            terrainTreeManager = new UnityTerrainTreeManager(editor);

            changeScaleStrength = editor.FindProperty(x => x.interactionSettings.changeScale.changeScaleStrength);
        }
        public InteractionModuleEditor(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            interactionType = editor.FindProperty(x => x.interactionSettings.interactionType);

            antiGravityModule = new AntiGravityInteraction(editor);
            magnetModule      = new MagnetInteraction(editor);
            changeScaleModule = new ChangeScaleInteraction(editor);
            setScaleModule    = new SetScaleInteraction(editor);
        }
Example #10
0
        public PhysicsExtension(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            forceApplyType      = editor.FindProperty(x => x.physicsSettings.forceApplyType);
            maxIterations       = editor.FindProperty(x => x.physicsSettings.maxIterations);
            forceMinMax         = editor.FindProperty(x => x.physicsSettings.forceMinMax);
            forceAngleInDegrees = editor.FindProperty(x => x.physicsSettings.forceAngleInDegrees);
            randomizeForceAngle = editor.FindProperty(x => x.physicsSettings.randomizeForceAngle);
            simulationTime      = editor.FindProperty(x => x.physicsSettings.simulationTime);
            simulationSteps     = editor.FindProperty(x => x.physicsSettings.simulationSteps);
        }
Example #11
0
        public VegetationStudioProIntegration(PrefabPainterEditor editor)
        {
            this.editor = editor;

            spawnToVSPro = editor.FindProperty(x => x.brushSettings.spawnToVSPro);
        }
        public BrushModuleEditor(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            brushDistribution = new BrushDistribution(this);

            brushSize     = editor.FindProperty(x => x.brushSettings.brushSize);
            brushRotation = editor.FindProperty(x => x.brushSettings.brushRotation);

            sizeGuide     = editor.FindProperty(x => x.brushSettings.sizeGuide);
            normalGuide   = editor.FindProperty(x => x.brushSettings.normalGuide);
            rotationGuide = editor.FindProperty(x => x.brushSettings.rotationGuide);

            alignToTerrain = editor.FindProperty(x => x.brushSettings.alignToTerrain);

            distribution = editor.FindProperty(x => x.brushSettings.distribution);

            poissonDiscSize          = editor.FindProperty(x => x.brushSettings.poissonDiscSize);
            poissonDiscRaycastOffset = editor.FindProperty(x => x.brushSettings.poissonDiscRaycastOffset);
            fallOffCurve             = editor.FindProperty(x => x.brushSettings.fallOffCurve);
            fallOff2dCurveX          = editor.FindProperty(x => x.brushSettings.fallOff2dCurveX);
            fallOff2dCurveZ          = editor.FindProperty(x => x.brushSettings.fallOff2dCurveZ);
            curveSamplePoints        = editor.FindProperty(x => x.brushSettings.curveSamplePoints);
            allowOverlap             = editor.FindProperty(x => x.brushSettings.allowOverlap);
            layerMask = editor.FindProperty(x => x.brushSettings.layerMask);

            // initialize integrated applications
            vegetationStudioProIntegration = new VegetationStudioProIntegration(editor);
        }
Example #13
0
        public SplineModuleEditor(PrefabPainterEditor editor)
        {
            this.editor       = editor;
            this.editorTarget = editor.GetPainter();

            spawnMechanism = editor.FindProperty(x => x.splineSettings.spawnMechanism);

            curveResolution = editor.FindProperty(x => x.splineSettings.curveResolution);
            loop            = editor.FindProperty(x => x.splineSettings.loop);

            separation         = editor.FindProperty(x => x.splineSettings.separation);
            separationDistance = editor.FindProperty(x => x.splineSettings.separationDistance);

            separationDistanceMin = editor.FindProperty(x => x.splineSettings.separationDistanceMin);
            separationDistanceMax = editor.FindProperty(x => x.splineSettings.separationDistanceMax);

            lanes          = editor.FindProperty(x => x.splineSettings.lanes);
            laneDistance   = editor.FindProperty(x => x.splineSettings.laneDistance);
            skipCenterLane = editor.FindProperty(x => x.splineSettings.skipCenterLane);

            instanceRotation     = editor.FindProperty(x => x.splineSettings.instanceRotation);
            controlPointRotation = editor.FindProperty(x => x.splineSettings.controlPointRotation);
            attachMode           = editor.FindProperty(x => x.splineSettings.attachMode);

            reusePrefabs = editor.FindProperty(x => x.splineSettings.reusePrefabs);

            snap  = editor.FindProperty(x => x.splineSettings.snap);
            debug = editor.FindProperty(x => x.splineSettings.debug);

            controlPoints = editor.FindProperty(x => x.splineSettings.controlPoints);

            dirty = editor.FindProperty(x => x.splineSettings.dirty);
        }