Example #1
0
 /// <summary>
 /// 要素を生成した後処理
 /// </summary>
 /// <param name="elem">Element.</param>
 private void MakedElement(BuilderElement elem)
 {
     if (_isClosed)
     {
         elem.gameObject.SetActive(false);
     }
     AddElement(elem);
 }
Example #2
0
 /// <summary>
 /// 要素の削除
 /// </summary>
 /// <param name="elem">Element.</param>
 public void RemoveElement(BuilderElement elem)
 {
     if (_elements.Remove(elem))
     {
         Destroy(elem.gameObject);
         UpdateSize();
         UpdateElementsPosition();
     }
 }
Example #3
0
 /// <summary>
 /// 要素の追加
 /// </summary>
 /// <param name="elem">Element.</param>
 private void AddElement(BuilderElement elem)
 {
     _elements.Add(elem);
     UpdateSize();
     UpdateElementsPosition();
 }