// Make rows of bars in the X and Z directions. private void MakeRowColumnBars(double xmin, double ymin, double zmin, double dx, double gap, double[,] values, string[] frontLabels, string[] sideLabels, Brush[,] barBrushes, Brush[] bgBrushes, Brush[] fgBrushes, FontFamily ff, Model3DGroup group) { int numX = values.GetUpperBound(0) + 1; int numZ = values.GetUpperBound(1) + 1; double x = xmin; double z; double fontSize = 0.3; for (int ix = 0; ix < numX; ix++) { z = zmin; for (int iz = 0; iz < numZ; iz++) { // Make the bar. MeshGeometry3D barMesh = new MeshGeometry3D(); Point3D corner = new Point3D(x, ymin, z); barMesh.AddBox(corner, D3.XVector(dx), D3.YVector(YScale * values[ix, iz]), D3.ZVector(dx)); group.Children.Add(barMesh.MakeModel(barBrushes[ix, iz])); z += dx + gap; } // Display the front label. const double textWid = 2; MakeLabel(frontLabels[ix], new Point3D(x + dx, ymin, z + textWid), D3.ZVector(-textWid), D3.XVector(-dx), bgBrushes[ix], fgBrushes[ix], fontSize, ff, HorizontalAlignment.Left, VerticalAlignment.Center, group); x += dx + gap; } // Display the side labels. z = zmin + dx; double xmax = xmin + numX * dx + (numX - 1) * gap; for (int iz = 0; iz < numZ; iz++) { const double textWid = 2; MakeLabel(sideLabels[iz], new Point3D(xmax + gap, ymin, z), D3.XVector(textWid), D3.ZVector(-dx), Brushes.Transparent, Brushes.Black, fontSize, ff, HorizontalAlignment.Left, VerticalAlignment.Center, group); z += dx + gap; } }
// Make a row of bars in the X direction. private void MakeBars(double xmin, double ymin, double zmin, double dx, double gap, double[] values, string[] frontLabels, string[] topLabels, Brush[] barBrushes, Brush[] bgBrushes, Brush[] fgBrushes, FontFamily ff, Model3DGroup group) { double x = xmin; double fontSize = 0.4; for (int i = 0; i < values.Length; i++) { // Make the bar. MeshGeometry3D barMesh = new MeshGeometry3D(); Point3D corner = new Point3D(x, ymin, zmin); barMesh.AddBox(corner, D3.XVector(dx), D3.YVector(YScale * values[i]), D3.ZVector(dx)); group.Children.Add(barMesh.MakeModel(barBrushes[i])); // Display the front label. const double textWid = 1.8; MakeLabel(frontLabels[i], new Point3D(x + dx, ymin, textWid + zmin + dx + gap), D3.ZVector(-textWid), D3.XVector(-dx), bgBrushes[i], fgBrushes[i], fontSize, ff, HorizontalAlignment.Left, VerticalAlignment.Center, group); // Display the top label. MakeLabel(topLabels[i], new Point3D(x, ymin + YScale * values[i], zmin - 0.1), D3.XVector(dx), D3.YVector(dx), Brushes.Transparent, fgBrushes[i], fontSize, ff, HorizontalAlignment.Center, VerticalAlignment.Bottom, group); x += dx + gap; } }