/// <summary> /// Registers a chunk as being close to a road. /// </summary> /// <param name="chunk">Chunk.</param> public void AddCloseToRoadChunk(Chunk chunk) { _activeCloseToRoadChunks.Add(chunk); }
/// <summary> /// Registers a chunk as having a road on it. /// </summary> /// <param name="chunk">Chunk.</param> public void AddRoadChunk(Chunk chunk) { _activeRoadChunks.Add(chunk); }