public void OnPointerEnter(PointerEventData eventData) { if (!_selectable || _selectable.interactable) { _highlightObject.UnFade(); } }
/// <summary> /// Show the specified menu, fading if possible. /// </summary> /// <param name="menu">Menu to show.</param> public void ShowMenu <T>(MenuBase <T> menu) where T : MonoBehaviour { menu.gameObject.SetActive(true); Fadeable fade = menu.GetComponent <Fadeable>(); if (fade != null) { fade.UnFade(); } }
public void Show() { _fade.UnFade(); }