Example #1
0
 public void OnPointerEnter(PointerEventData eventData)
 {
     if (!_selectable || _selectable.interactable)
     {
         _highlightObject.UnFade();
     }
 }
Example #2
0
        /// <summary>
        /// Show the specified menu, fading if possible.
        /// </summary>
        /// <param name="menu">Menu to show.</param>
        public void ShowMenu <T>(MenuBase <T> menu) where T : MonoBehaviour
        {
            menu.gameObject.SetActive(true);
            Fadeable fade = menu.GetComponent <Fadeable>();

            if (fade != null)
            {
                fade.UnFade();
            }
        }
Example #3
0
 public void Show()
 {
     _fade.UnFade();
 }