Example #1
0
 public void ClearBet()
 {
     if (Enable)
     {
         clearTable();
         RouletteDelegate.removeAllBet();
     }
 }
 public void clearTable()
 {
     BetListHistory.Clear();
     foreach (Bet b in BetList)
     {
         BetListHistory.Add(b);
     }
     this.BetList.Clear();
     RouletteDelegate.removeAllBet();
 }
Example #3
0
 void clearTableAfterWin()
 {
     BetListHistory.Clear();
     foreach (Bet b in BetList)
     {
         BetListHistory.Add(b);
         //  // Debug.Log ("Add coin to hstory " + b.coin);
     }
     this.BetList.Clear();
     RouletteDelegate.removeAllBet();
 }
Example #4
0
        void onWarpChatRecived(string sender, string message)
        {
            JSONNode s = JSON.Parse(message);

            switch (s[RouletteTag.TAG])
            {
            case RouletteTag.MOVE_TO_TABLE:
            {
                onMoveToTable();
                Numbers = JSON.Parse(s["PREVIOUS_NUMBER"]);
                GameID  = s["GAME_ID"];
                ManageHistoryPanels(Numbers);
            }
            break;

            case RouletteTag.START_WHEEL:
            {
                this.winingNumber = int.Parse(s[RouletteTag.VALUE]);
                GameID            = s["GAME_ID"];
            }
            break;

            case RouletteTag.NOT_ENOUGH_COIN:
            {
                string playerName = s[RouletteTag.PLAYER];
                if (playerName.Equals(GameUser.CurrentUser.ID))
                {
                    GameController.showToast("Alert! you don't have sufficient coins");
                }
            }
            break;

            case RouletteTag.START_DEAL:
            {
                this.winingNumber = -1;
            }
            break;

            case RouletteTag.BET_ADDED:
            {
                string betID = s["BET_ID"];
                addBetOnTable(betID);
            }
            break;

            case RouletteTag.REMOVE_DONE:
            {
                string playerName = s[RouletteTag.PLAYER];
                if (playerName.Equals(GameUser.CurrentUser.ID))
                {
                    // Debug.Log ("Clear Table ");
                    BetListHistory.Clear();
                    foreach (Bet b in BetList)
                    {
                        // Debug.Log ("user coins" + b.coin);

                        GameUser.CurrentUser.Coin = "" + (float.Parse(GameUser.CurrentUser.Coin) + b.coin);
                        PlayerPrefs.SetFloat(RouletteTag.TOTAL_BET, PlayerPrefs.GetInt(RouletteTag.TOTAL_BET) - b.coin);
                        Player_coin.text = "Coin:" + GameUser.CurrentUser.Coin;
                        BetListHistory.Add(b);
                    }
                    this.BetList.Clear();
                    RouletteDelegate.removeAllBet();
                    refreshTable();
                }
            }
            break;

            case RouletteTag.UNDO_DONE:
            {
                string playerName = s[RouletteTag.PLAYER];
                if (playerName.Equals(GameUser.CurrentUser.ID))
                {
                    string betID = s["BET_ID"];
                    Bet    b     = getBetbyID(betID);
                    if (b != null)
                    {
                        Destroy(b.coinSample);
                        GameUser.CurrentUser.Coin = "" + (float.Parse(GameUser.CurrentUser.Coin) + b.coin);
                        PlayerPrefs.SetFloat(RouletteTag.TOTAL_BET, PlayerPrefs.GetFloat(RouletteTag.TOTAL_BET) - b.coin);
                        Player_coin.text = "Coin:" + GameUser.CurrentUser.Coin;
                        foreach (int n in b.number)
                        {
                            if (n > 0)
                            {
                                GameObject btn = GameObject.Find("" + n);
                                Color      c   = btn.transform.GetChild(0).GetComponent <Image> ().color;
                                c.a = 0.0f;
                                btn.transform.GetChild(0).GetComponent <Image> ().color = c;
                            }
                        }
                        BetList.Remove(b);
                    }
                    refreshTable();
                }
            }
            break;

            case RouletteTag.MOVE_TO_WHEEL:
            {
                moveToWheel();
                try {
                    HistoryPanel.transform.SetSiblingIndex(0);
                    GameID = s["GAME_ID"];
                } catch (System.Exception ex) {
                }
                isTable = false;
            }
            break;

            case RouletteTag.BETTING_STOP:
            {
                // sendBetttingToServer ();
                GameID = s["GAME_ID"];
            }
            break;

            case RouletteTag.WIN_COIN:
            {
                // Debug.Log (message);
                string playerName = s[RouletteTag.PLAYER];
                if (playerName.Equals(GameUser.CurrentUser.ID))
                {
                    if (PlayerPrefs.GetInt("Sound") == 1)
                    {
                        Player.PlayOneShot(WinSound);
                    }
                    winAmount.text = "Win: " + s[RouletteTag.VALUE];
                    RouletteDelegate.winnerFound();
                }
                ServerRequest();
                // Debug.Log ("win found");
            }
            break;

            case RouletteTag.LOSS_COIN:
            {
                ServerRequest();
                // Debug.Log ("loss found");
            }
            break;

            case RouletteTag.BETTING_START:
            {
                GameID         = s["GAME_ID"];
                winAmount.text = "Win: 0";
                clearTableAfterWin();
            }
            break;

            case RouletteTag.TIME:
            {
                try {
                    Timer.text = int.Parse(s[RouletteTag.VALUE]) + ":00";
                    if (PlayerPrefs.GetInt("Sound") == 1)
                    {
                        Player.PlayOneShot(ClockSound);
                    }
                } catch (System.Exception ex) {
                    // Debug.Log (ex.Message);
                }
            }
            break;
            }
        }