Example #1
0
 private void ApplyGravity(GameObject[,] go, Texture2D[] boxColors)
 {
     //x axis is [1], y axis is [0]
       //i.e.  go[y,x] for actual game objects
     for (int y = go.GetLength(1) - 2; y >= 0; y--)
     {
         for (int x = go.GetLength(0) - 1; x >= 0; x--)
         {
             if (go[y + 1, x].Texture == boxColors[0])  //if the box below is black
             {
                 go[y + 1, x].Texture = go[y, x].Texture;
                 go[y, x].Texture = boxColors[0];
             }
         }
     }
 }
Example #2
0
 private void SetGameFieldPositions()
 {
     for (int row = 0; row < boxes.GetLength(0); row++)
     {
         for (int column = 0; column < boxes.GetLength(1); column++)
         {
             Vector2 v = new Vector2((float)((GraphicsDevice.Viewport.Width / (gameFieldDimensions)) * (column)),
                 (GraphicsDevice.Viewport.Height / (gameFieldDimensions + 1)) * (row + 1));
             boxes[row, column] = new GameObject(boxColors[0], v);
         }
     }
 }
Example #3
0
 private void SetTopRowPositions()
 {
     for (int i = 0; i < topBoxes.Length; i++)  //positioning topBoxes in top row
     {
         Vector2 v = new Vector2((float)((GraphicsDevice.Viewport.Width / gameFieldDimensions) * i), 0);
         topBoxes[i] = new GameObject(boxColors[0], v);
     }
 }
Example #4
0
        private void RotateClockWise(GameObject[,] go, Texture2D[] boxColors)
        {
            int n = go.GetLength(0);
            int m = go.GetLength(1);
            Texture2D[,] matrix = new Texture2D[n, m];
            for (int i = 0; i < go.GetLength(0); i++)
            {
                for (int j = 0; j < go.GetLength(1); j++)
                {
                    matrix[i,j] = go[i, j].Texture;
                }
            }

            Texture2D[,] temp1 = new Texture2D[n, m];
            Texture2D[,] temp2 = new Texture2D[n, m];
            Texture2D[,] temp3 = new Texture2D[n, m];

            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                {
                    temp1[i, j] = matrix[n - j - 1, i];
                }
            }

            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                {
                    temp2[i, j] = temp1[n - j - 1, i];
                }
            }

            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                {
                    temp3[i, j] = temp2[n - j - 1, i];
                }
            }

            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                {
                    go[i, j].Texture = temp3[i, j];
                }
            }
        }
Example #5
0
 private void getRandomColor(GameObject go)
 {
     Random r = new Random();
     go.Texture = boxColors[(int)r.Next(1,4)];  //gets random non-black color
 }
Example #6
0
        private void DropBoxFromTop(GameObject topBox, GameObject[,] boxes)
        {
            if (boxes[0, topRowPointer].Texture == boxColors[0])  //if the top space is empty, enter the main method
            {
                if (boxes[0, topRowPointer].Texture == boxColors[0] && boxes[1,topRowPointer].Texture != boxColors[0])
                {
                    boxes[0, topRowPointer].Texture = topBoxes[topRowPointer].Texture;
                }
                else
                {
                    for (int row = 0; row < boxes.GetLength(1) - 1; row++)
                    {
                        if (boxes[row + 1, topRowPointer].Texture == boxColors[0]) //if the space below is empty
                        {
                            boxes[row, topRowPointer].Texture = boxColors[0];
                            boxes[row + 1, topRowPointer].Texture = topBoxes[topRowPointer].Texture;
                        }
                        else
                        {
                            topBoxes[topRowPointer].Texture = boxColors[0];
                            getRandomColor(topBoxes[topRowPointer]);
                        }
                    }
                }

            }
            else { } //do nothing;  the box shouldn't be dropped
        }
Example #7
0
        private void CheckForMatches(GameObject[,] box, Texture2D[] boxColors)
        {
            for (int i = 0; i < box.GetLength(0); i++)
            {
                for (int j = 0; j < box.GetLength(1); j++)
                {
                    try
                    {
                        if (box[i, j].Texture == box[i - 1, j].Texture && box[i, j].Texture== box[i - 2, j].Texture) //if the three boxes have the same color - 1
                        {
                            box[i, j].Texture = boxColors[0];
                            box[i - 1, j].Texture = boxColors[0];
                            box[i - 2, j].Texture = boxColors[0];
                        }
                    }
                    catch { }

                    try
                    {
                        if (box[i, j].Texture == box[i - 1, j].Texture && box[i, j].Texture == box[i + 1, j].Texture) //if the three boxes have the same color - 2
                        {
                            box[i, j].Texture = boxColors[0];
                            box[i - 1, j].Texture = boxColors[0];
                            box[i + 1, j].Texture = boxColors[0];
                        }
                    }
                    catch { }

                    try
                    {
                        if (box[i, j].Texture == box[i + 1, j].Texture && box[i, j].Texture == box[i + 2, j].Texture) //if the three boxes have the same color - 3
                        {
                            box[i, j].Texture = boxColors[0];
                            box[i + 1, j].Texture = boxColors[0];
                            box[i + 2, j].Texture = boxColors[0];
                        }
                    }
                    catch { }

                    try
                    {
                        if (box[i, j].Texture == box[i, j - 1].Texture && box[i, j].Texture == box[i, j - 2].Texture) //if the three boxes have the same color - 4
                        {
                            box[i, j].Texture = boxColors[0];
                            box[i, j - 1].Texture = boxColors[0];
                            box[i, j - 2].Texture = boxColors[0];
                        }
                    }
                    catch { }

                    try
                    {
                        if (box[i, j].Texture == box[i , j - 1].Texture && box[i, j].Texture == box[i, j + 1].Texture) //if the three boxes have the same color - 5
                        {
                            box[i, j].Texture = boxColors[0];
                            box[i, j - 1].Texture = boxColors[0];
                            box[i, j + 1].Texture = boxColors[0];
                        }
                    }
                    catch { }

                    try
                    {
                        if (box[i, j].Texture == box[i , j + 1].Texture && box[i, j].Texture == box[i, j + 2].Texture) //if the three boxes have the same color - 6
                        {
                            box[i, j].Texture = boxColors[0];
                            box[i, j + 1].Texture = boxColors[0];
                            box[i, j + 2].Texture = boxColors[0];
                        }
                    }
                    catch { }
                }
            }
        }
Example #8
0
        private void boxPositionChange(KeyboardState newState, Keys[] myKeys, Keys dropButton, GameObject[] topRow, GameObject[,] gameField)
        {
            //myKeys: up down left right
            if (newState.IsKeyDown(dropButton))
            {
                //drop the block
                DropBoxFromTop(topRow[topRowPointer], boxes);
                //check for matches

            }
            if (newState.IsKeyDown(myKeys[0]))
            {
                //reflect CCW
                RotateClockWise(boxes, boxColors);
                RotateClockWise(boxes, boxColors);
                RotateClockWise(boxes, boxColors);
                //gravity happens
            }
            if (newState.IsKeyDown(myKeys[1]))
            {
                //rotate clockwise
                RotateClockWise(boxes, boxColors);
            }
            if (newState.IsKeyDown(myKeys[2]))  //if left is pressed
            {
                try
                {
                    topRow[topRowPointer - 1].Texture = topRow[topRowPointer].Texture;
                    topRow[topRowPointer].Texture = boxColors[0];
                    topRowPointer--;
                }
                catch { }
            }

            if (newState.IsKeyDown(myKeys[3]))  //if right is pressed
            {
                try
                {
                    topRow[topRowPointer + 1].Texture = topRow[topRowPointer].Texture;
                    topRow[topRowPointer].Texture = boxColors[0];
                    topRowPointer++;
                }
                catch { }
            }
        }