Example #1
0
 public PutinBoss(GameObject target, GameObjectList bulletList) : base("EnemyImages/Putin", target, 0, 1)
 {
     position        = GameEnvironment.Screen.ToVector2() / 2;
     originalPos     = position;
     this.bulletList = bulletList;
     origin          = Center;
     myBullet        = new Sicklies(this, AngularDirection, 200);
 }
Example #2
0
        public override void Update(GameTime gameTime)
        {
            /*
             * Boss Mechanics
             */
            if (health > 175)                        //FASE 1
            {
                if (vulnerable)
                {
                    Angle += 0.04f;
                    if (shootTimer % 10 == 0)
                    {
                        myBullet = new Sicklies(this, AngularDirection, 250);
                        bulletList.Add(myBullet);
                    }
                }
            }
            else if (health > 150 && health < 175)   //FASE 2
            {
                if (vulnerable)
                {
                    Angle -= 0.04f;
                    if (shootTimer % 8 == 0)
                    {
                        myBullet = new Sicklies(this, AngularDirection, 250);
                        bulletList.Add(myBullet);
                    }
                }
            }
            else if (health > 100 && health < 150)   //FASE 3
            {
                if (vulnerable)
                {
                    Angle += 0.06f;
                    if (shootTimer % 6 == 0)
                    {
                        myBullet = new Sicklies(this, AngularDirection, 300);
                        bulletList.Add(myBullet);
                        myBullet = new Sicklies(this, AngularDirection, 600);
                        bulletList.Add(myBullet);
                    }
                }
            }
            else if (health > 50 && health < 100)    //FASE 4
            {
                if (vulnerable)
                {
                    Angle -= 0.07f;
                    if (shootTimer % 6 == 0)
                    {
                        myBullet = new Sicklies(this, AngularDirection, 350);
                        bulletList.Add(myBullet);
                        myBullet = new Sicklies(this, AngularDirection, 700);
                        bulletList.Add(myBullet);
                    }
                }
            }
            else if (health < 50)                   //FASE 5
            {
                if (vulnerable)
                {
                    Angle -= 0.08f;
                    if (shootTimer % 4 == 0)
                    {
                        myBullet = new Sicklies(this, AngularDirection, 400);
                        bulletList.Add(myBullet);
                        myBullet = new Sicklies(this, AngularDirection, 600);
                        bulletList.Add(myBullet);
                        myBullet = new Sicklies(this, AngularDirection, 800);
                        bulletList.Add(myBullet);
                    }
                }
            }

            if (!vulnerable)
            {
                currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds;
                InvincibleTimer();
            }

            if (shakeBoss)
            {
                if (shakingCount % 2 == 0)
                {
                    position = originalPos;
                    posMod   = new Vector2(random.Next(-3, 3), random.Next(-2, 2));
                }
                shakingCount++;

                position += posMod;
            }

            shootTimer++;
        }