public bool Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt)
 {
     if (!this.inInteraction)
     {
         this.effector.position = this.effector.bone.position;
         this.effector.rotation = this.effector.bone.rotation;
     }
     else if (!interrupt)
     {
         return(false);
     }
     this.target = interactionObject.GetTarget(this.effectorType, tag);
     if (this.target == null)
     {
         return(false);
     }
     this.interactionTarget = this.target.GetComponent <InteractionTarget>();
     this.interactionObject = interactionObject;
     if (this.interactionSystem.OnInteractionStart != null)
     {
         this.interactionSystem.OnInteractionStart(this.effectorType, interactionObject);
     }
     interactionObject.OnStartInteraction(this.interactionSystem);
     this.triggered.Clear();
     for (int i = 0; i < interactionObject.events.Length; i++)
     {
         this.triggered.Add(false);
     }
     if (this.poser != null)
     {
         if (this.poser.poseRoot == null)
         {
             this.poser.weight = 0f;
         }
         if (this.interactionTarget != null)
         {
             this.poser.poseRoot = this.target.transform;
         }
         else
         {
             this.poser.poseRoot = null;
         }
         this.poser.AutoMapping();
     }
     this.timer          = 0f;
     this.weight         = 0f;
     this.fadeInSpeed    = ((fadeInTime <= 0f) ? 1000f : (1f / fadeInTime));
     this.length         = interactionObject.length;
     this.isPaused       = false;
     this.pickedUp       = false;
     this.pickUpPosition = Vector3.zero;
     this.pickUpRotation = Quaternion.identity;
     if (this.interactionTarget != null)
     {
         this.interactionTarget.RotateTo(this.effector.bone.position);
     }
     return(true);
 }
Example #2
0
        // Start interaction
        public bool Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt)
        {
            // Get the InteractionTarget
            target = interactionObject.GetTarget(effectorType, tag);
            if (target == null)
            {
                return(false);
            }
            interactionTarget = target.GetComponent <InteractionTarget>();

            return(Start(interactionObject, interactionTarget, fadeInTime, interrupt));
        }
Example #3
0
        public float GetValue(InteractionObject.WeightCurve.Type weightCurveType, InteractionTarget target, float timer)
        {
            int weightCurveIndex = this.GetWeightCurveIndex(weightCurveType);

            if (weightCurveIndex != -1)
            {
                float num = (!(target == null)) ? target.GetValue(weightCurveType) : 1f;
                return(this.weightCurves[weightCurveIndex].GetValue(timer) * num);
            }
            for (int i = 0; i < this.multipliers.Length; i++)
            {
                if (this.multipliers[i].result == weightCurveType)
                {
                    int weightCurveIndex2 = this.GetWeightCurveIndex(this.multipliers[i].curve);
                    if (weightCurveIndex2 != -1)
                    {
                        float num2 = (!(target == null)) ? target.GetValue(this.multipliers[i].result) : 1f;
                        return(this.multipliers[i].GetValue(this.weightCurves[weightCurveIndex2], timer) * num2);
                    }
                }
            }
            return(0f);
        }
Example #4
0
        /// <summary>
        /// Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range).
        /// </summary>
        public bool TriggerInteraction(int index, bool interrupt, out InteractionTarget interactionTarget)
        {
            interactionTarget = null;
            if (!IsValid(true))
            {
                return(false);
            }

            if (!TriggerIndexIsValid(index))
            {
                return(false);
            }

            bool all = true;

            var range = triggersInRange[index].ranges[bestRangeIndexes[index]];

            for (int i = 0; i < range.interactions.Length; i++)
            {
                for (int e = 0; e < range.interactions[i].effectors.Length; e++)
                {
                    var interactionObject = range.interactions[i].interactionObject;
                    var t = interactionObject.GetTarget(range.interactions[i].effectors[e], tag);
                    if (t != null)
                    {
                        interactionTarget = t.GetComponent <InteractionTarget>();
                    }
                    bool s = StartInteraction(range.interactions[i].effectors[e], interactionObject, interrupt);
                    if (!s)
                    {
                        all = false;
                    }
                }
            }

            return(all);
        }
Example #5
0
        // Applies the weight curves and multipliers to the FBBIK solver
        public void Apply(IKSolverFullBodyBiped solver, FullBodyBipedEffector effector, InteractionTarget target, float timer, float weight)
        {
            for (int i = 0; i < weightCurves.Length; i++) {
                float mlp = target == null? 1f: target.GetValue(weightCurves[i].type);

                Apply(solver, effector, weightCurves[i].type, weightCurves[i].GetValue(timer), weight * mlp);
            }

            for (int i = 0; i < multipliers.Length; i++) {
                if (multipliers[i].curve == multipliers[i].result) {
                    if (!Warning.logged) Warning.Log("InteractionObject Multiplier 'Curve' " + multipliers[i].curve.ToString() + "and 'Result' are the same.", transform);
                }

                int curveIndex = GetWeightCurveIndex(multipliers[i].curve);

                if (curveIndex != -1) {
                    float mlp = target == null? 1f: target.GetValue(multipliers[i].result);

                    Apply(solver, effector, multipliers[i].result, multipliers[i].GetValue(weightCurves[curveIndex], timer), weight * mlp);
                } else {
                    if (!Warning.logged) Warning.Log("InteractionObject Multiplier curve " + multipliers[i].curve.ToString() + "does not exist.", transform);
                }
            }
        }
Example #6
0
        // Applies the weight curves and multipliers to the FBBIK solver
        public void Apply(IKSolverFullBodyBiped solver, FullBodyBipedEffector effector, InteractionTarget target, float timer, float weight)
        {
            for (int i = 0; i < weightCurves.Length; i++)
            {
                float mlp = target == null? 1f: target.GetValue(weightCurves[i].type);

                Apply(solver, effector, weightCurves[i].type, weightCurves[i].GetValue(timer), weight * mlp);
            }

            for (int i = 0; i < multipliers.Length; i++)
            {
                if (multipliers[i].curve == multipliers[i].result)
                {
                    if (!Warning.logged)
                    {
                        Warning.Log("InteractionObject Multiplier 'Curve' " + multipliers[i].curve.ToString() + "and 'Result' are the same.", transform);
                    }
                }

                int curveIndex = GetWeightCurveIndex(multipliers[i].curve);

                if (curveIndex != -1)
                {
                    float mlp = target == null? 1f: target.GetValue(multipliers[i].result);

                    Apply(solver, effector, multipliers[i].result, multipliers[i].GetValue(weightCurves[curveIndex], timer), weight * mlp);
                }
                else
                {
                    if (!Warning.logged)
                    {
                        Warning.Log("InteractionObject Multiplier curve " + multipliers[i].curve.ToString() + "does not exist.", transform);
                    }
                }
            }
        }
        // Start interaction
        public bool Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt)
        {
            // If not in interaction, set effector positions to their bones
            if (!inInteraction)
            {
                effector.position = effector.bone.position;;
                effector.rotation = effector.bone.rotation;;
            }
            else
            {
                if (!interrupt)
                {
                    return(false);
                }
            }

            // Get the InteractionTarget
            target = interactionObject.GetTarget(effectorType, tag);
            if (target == null)
            {
                return(false);
            }
            interactionTarget = target.GetComponent <InteractionTarget>();

            // Start the interaction
            this.interactionObject = interactionObject;
            if (interactionSystem.OnInteractionStart != null)
            {
                interactionSystem.OnInteractionStart(effectorType, interactionObject);
            }
            interactionObject.OnStartInteraction(interactionSystem);

            // Cleared triggered events
            triggered.Clear();

            for (int i = 0; i < interactionObject.events.Length; i++)
            {
                triggered.Add(false);
            }

            // Posing the hand/foot
            if (poser != null)
            {
                if (poser.poseRoot == null)
                {
                    poser.weight = 0f;
                }

                if (interactionTarget != null)
                {
                    poser.poseRoot = target.transform;
                }
                else
                {
                    poser.poseRoot = null;
                }

                poser.AutoMapping();
            }

            // See which InteractionObject.WeightCurve.Types are used
            //private bool positionWeightUsed, rotationWeightUsed, pullUsed, reachUsed, pushUsed, pushParentUsed, poserUsed;
            positionWeightUsed = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.PositionWeight);
            rotationWeightUsed = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.RotationWeight);
            pullUsed           = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.Pull);
            reachUsed          = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.Reach);
            pushUsed           = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.Push);
            pushParentUsed     = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.PushParent);
            //poserUsed = interactionObject.CurveUsed(InteractionObject.WeightCurve.Type.PoserWeight);
            StoreDefaults();

            // Reset internal values
            timer       = 0f;
            weight      = 0f;
            fadeInSpeed = fadeInTime > 0f? 1f / fadeInTime: 1000f;
            length      = interactionObject.length;

            isPaused       = false;
            pickedUp       = false;
            pickUpPosition = Vector3.zero;
            pickUpRotation = Quaternion.identity;

            if (interactionTarget != null)
            {
                interactionTarget.RotateTo(effector.bone.position);
            }

            started = true;

            return(true);
        }
Example #8
0
 public void Apply(IKSolverFullBodyBiped solver, FullBodyBipedEffector effector, InteractionTarget target, float timer, float weight)
 {
     for (int i = 0; i < this.weightCurves.Length; i++)
     {
         float num = (!(target == null)) ? target.GetValue(this.weightCurves[i].type) : 1f;
         this.Apply(solver, effector, this.weightCurves[i].type, this.weightCurves[i].GetValue(timer), weight * num);
     }
     for (int j = 0; j < this.multipliers.Length; j++)
     {
         if (this.multipliers[j].curve == this.multipliers[j].result && !Warning.logged)
         {
             Warning.Log("InteractionObject Multiplier 'Curve' " + this.multipliers[j].curve.ToString() + "and 'Result' are the same.", base.transform, false);
         }
         int weightCurveIndex = this.GetWeightCurveIndex(this.multipliers[j].curve);
         if (weightCurveIndex != -1)
         {
             float num2 = (!(target == null)) ? target.GetValue(this.multipliers[j].result) : 1f;
             this.Apply(solver, effector, this.multipliers[j].result, this.multipliers[j].GetValue(this.weightCurves[weightCurveIndex], timer), weight * num2);
         }
         else if (!Warning.logged)
         {
             Warning.Log("InteractionObject Multiplier curve " + this.multipliers[j].curve.ToString() + "does not exist.", base.transform, false);
         }
     }
 }
Example #9
0
        // Start interaction
        public void Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt)
        {
            // If not in interaction, set effector positions to their bones
            if (!inInteraction)
            {
                effector.position = effector.bone.position;
                effector.rotation = effector.bone.rotation;
            }
            else if (!interrupt)
            {
                return;
            }

            // Get the InteractionTarget
            target = interactionObject.GetTarget(effectorType, tag);
            if (target == null)
            {
                return;
            }
            interactionTarget = target.GetComponent <InteractionTarget>();

            // Start the interaction
            this.interactionObject = interactionObject;
            if (OnStart != null)
            {
                OnStart(effectorType, interactionObject);
            }

            // Posing the hand/foot
            if (poser != null)
            {
                if (poser.poseRoot == null)
                {
                    poser.weight = 0f;
                }

                if (interactionTarget != null)
                {
                    poser.poseRoot = target.transform;
                }
                else
                {
                    poser.poseRoot = null;
                }

                poser.AutoMapping();
            }

            // Reset internal values
            timer       = 0f;
            weight      = 0f;
            fadeInSpeed = fadeInTime > 0f? 1f / fadeInTime: 1000f;
            length      = interactionObject.length;

            triggered = false;
            released  = false;
            isPaused  = false;

            pickedUp       = false;
            pickUpPosition = Vector3.zero;
            pickUpRotation = Quaternion.identity;

            // Call StartInteraction on the InteractionObject
            interactionObject.StartInteraction(effector.bone);
            if (interactionTarget != null)
            {
                interactionTarget.RotateTo(effector.bone.position);
            }
        }
		// Gets the value of a weight curve/multiplier
		public float GetValue(WeightCurve.Type weightCurveType, InteractionTarget target, float timer) {
			int index = GetWeightCurveIndex(weightCurveType);

			if (index != -1) {
				float mlp = target == null? 1f: target.GetValue(weightCurveType);

				return weightCurves[index].GetValue(timer) * mlp;
			}

			for (int i = 0; i < multipliers.Length; i++) {
				if (multipliers[i].result == weightCurveType) {

					int wIndex = GetWeightCurveIndex(multipliers[i].curve);
					if (wIndex != -1) {
						float mlp = target == null? 1f: target.GetValue(multipliers[i].result);

						return multipliers[i].GetValue(weightCurves[wIndex], timer) * mlp;
					}
				}
			}

			return 0f;
		}
Example #11
0
        /// <summary>
        /// Starts the interaction between an effector and a specific interaction target.
        /// </summary>
        public bool StartInteraction(FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionTarget target, bool interrupt)
        {
            if (!IsValid(true))
            {
                return(false);
            }

            if (interactionObject == null)
            {
                return(false);
            }

            for (int i = 0; i < interactionEffectors.Length; i++)
            {
                if (interactionEffectors[i].effectorType == effectorType)
                {
                    return(interactionEffectors[i].Start(interactionObject, target, fadeInTime, interrupt));
                }
            }

            return(false);
        }
		// Start interaction
		public bool Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt) {
			// If not in interaction, set effector positions to their bones
			if (!inInteraction) {
				effector.position = effector.bone.position;;
				effector.rotation = effector.bone.rotation;;
			} else {
				if (!interrupt) return false;
			}

			// Get the InteractionTarget
			target = interactionObject.GetTarget(effectorType, tag);
			if (target == null) return false;
			interactionTarget = target.GetComponent<InteractionTarget>();

			// Start the interaction
			this.interactionObject = interactionObject;
			if (interactionSystem.OnInteractionStart != null) interactionSystem.OnInteractionStart(effectorType, interactionObject);
			interactionObject.OnStartInteraction(interactionSystem);
			
			// Cleared triggered events
			triggered.Clear();

			for (int i = 0; i < interactionObject.events.Length; i++) {
				triggered.Add(false);
			}

			// Posing the hand/foot
			if (poser != null) {
				if (poser.poseRoot == null) poser.weight = 0f;

				if (interactionTarget != null) poser.poseRoot = target.transform;
				else poser.poseRoot = null;

				poser.AutoMapping();
			}

			// Reset internal values
			timer = 0f;
			weight = 0f;
			fadeInSpeed = fadeInTime > 0f? 1f / fadeInTime: 1000f;
			length = interactionObject.length;
			
			isPaused = false;
			pickedUp = false;
			pickUpPosition = Vector3.zero;
			pickUpRotation = Quaternion.identity;

			if (interactionTarget != null) interactionTarget.RotateTo(effector.bone.position);

			started = true;

			return true;
		}
        }                                                                                                                  // 0x00000001807DF1C0-0x00000001807DF750

        public float GetValue(WeightCurve.Type weightCurveType, InteractionTarget target, float timer) => default;         // 0x00000001807DFC60-0x00000001807DFF60
        }                                                                              // 0x000000018027AC50-0x000000018027AC60

        public void Apply(IKSolverFullBodyBiped solver, FullBodyBipedEffector effector, InteractionTarget target, float timer, float weight)
        {
        }                                                                                                                  // 0x00000001807DF1C0-0x00000001807DF750
Example #15
0
        // Start interaction
        public bool Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt)
        {
            // If not in interaction, set effector positions to their bones
            if (!inInteraction)
            {
                effector.position = effector.bone.position;;
                effector.rotation = effector.bone.rotation;;
            }
            else
            {
                if (!interrupt)
                {
                    return(false);
                }
            }

            // Get the InteractionTarget
            target = interactionObject.GetTarget(effectorType, tag);
            if (target == null)
            {
                return(false);
            }
            interactionTarget = target.GetComponent <InteractionTarget>();

            // Start the interaction
            this.interactionObject = interactionObject;
            if (interactionSystem.OnInteractionStart != null)
            {
                interactionSystem.OnInteractionStart(effectorType, interactionObject);
            }

            // Cleared triggered events
            triggered.Clear();

            for (int i = 0; i < interactionObject.events.Length; i++)
            {
                triggered.Add(false);
            }

            // Posing the hand/foot
            if (poser != null)
            {
                if (poser.poseRoot == null)
                {
                    poser.weight = 0f;
                }

                if (interactionTarget != null)
                {
                    poser.poseRoot = target.transform;
                }
                else
                {
                    poser.poseRoot = null;
                }

                poser.AutoMapping();
            }

            // Reset internal values
            timer       = 0f;
            weight      = 0f;
            fadeInSpeed = fadeInTime > 0f? 1f / fadeInTime: 1000f;
            length      = interactionObject.length;

            isPaused       = false;
            pickedUp       = false;
            pickUpPosition = Vector3.zero;
            pickUpRotation = Quaternion.identity;

            if (interactionTarget != null)
            {
                interactionTarget.RotateTo(effector.bone.position);
            }

            return(true);
        }
Example #16
0
        // Start interaction
        public void Start(InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt)
        {
            // If not in interaction, set effector positions to their bones
            if (!inInteraction) {
                effector.position = effector.bone.position;
                effector.rotation = effector.bone.rotation;
            } else if (!interrupt) return;

            // Get the InteractionTarget
            target = interactionObject.GetTarget(effectorType, tag);
            if (target == null) return;
            interactionTarget = target.GetComponent<InteractionTarget>();

            // Start the interaction
            this.interactionObject = interactionObject;
            if (OnStart != null) OnStart(effectorType, interactionObject);

            // Posing the hand/foot
            if (poser != null) {
                if (poser.poseRoot == null) poser.weight = 0f;

                if (interactionTarget != null) poser.poseRoot = target.transform;
                else poser.poseRoot = null;

                poser.AutoMapping();
            }

            // Reset internal values
            timer = 0f;
            weight = 0f;
            fadeInSpeed = fadeInTime > 0f? 1f / fadeInTime: 1000f;
            length = interactionObject.length;

            triggered = false;
            released = false;
            isPaused = false;

            pickedUp = false;
            pickUpPosition = Vector3.zero;
            pickUpRotation = Quaternion.identity;

            // Call StartInteraction on the InteractionObject
            interactionObject.StartInteraction(effector.bone);
            if (interactionTarget != null) interactionTarget.RotateTo(effector.bone.position);
        }