// // private void Start() { BIK = GetComponent<BipedIK>(); Actor = GetComponent<Animator>(); Act = GetComponent<Animation>(); // if (LeftFootCurve.keys.Length == 0) {LeftFootCurve = new AnimationCurve(new Keyframe(0f,1f),new Keyframe(1f,0f));} if (LeftSoleCurve.keys.Length == 0) {LeftSoleCurve = new AnimationCurve(new Keyframe(0f,1f),new Keyframe(1f,0f));} if (RightFootCurve.keys.Length == 0) {RightFootCurve = new AnimationCurve(new Keyframe(0f,1f),new Keyframe(1f,0f));} if (RightSoleCurve.keys.Length == 0) {RightSoleCurve = new AnimationCurve(new Keyframe(0f,1f),new Keyframe(1f,0f));} }
// INITIALIZOR void Start() { cc = GetComponent<Rigidbody>(); anm = GetComponent<Animator>(); col = GetComponent<CapsuleCollider>(); cf = GetComponent<ConstantForce>(); p = GetComponent<Player>(); ik = GetComponent<BipedIK>(); // put sword sheathed WeaponChanged(); UpdateSpellUI(); //Cursor.visible = false; }