Example #1
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            // cache location etc for when we come out of fullscreen
            windowedLocation = Location;
            windowedSize     = Size;

            // pick up view and projection for projector
            view = new SharpDX.Matrix();
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    view[i, j] = (float)projector.pose[i, j];
                }
            }
            view.Invert();
            view.Transpose();

            var   cameraMatrix = projector.cameraMatrix;
            float fx           = (float)cameraMatrix[0, 0];
            float fy           = (float)cameraMatrix[1, 1];
            float cx           = (float)cameraMatrix[0, 2];
            float cy           = (float)cameraMatrix[1, 2];

            float near = 0.1f;
            float far  = 100.0f;

            float w = projector.width;
            float h = projector.height;

            projection = ProjectionMappingSample.ProjectionMatrixFromCameraMatrix(fx, fy, cx, cy, w, h, near, far);
            projection.Transpose();
        }
Example #2
0
 public Skeleton(ProjectionMappingSample.ProjectionFeedback feedback, IReadOnlyDictionary<JointType, Kinect2SJoint> joints, IDictionary<JointType, System.Drawing.Point> jointPoints, Pen drawingPen)
 {
     this.Feedback = feedback;
     this.Joints = joints;
     this.JointPoints = jointPoints;
     this.DrawingPen = drawingPen;
 }