/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Velkoz") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Champion.ChampionName != "Velkoz") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Interrupter.OnInterruptableSpell += InterruptMode; Gapcloser.OnGapcloser += GapCloserMode; Game.OnUpdate += QSplitter; GameObject.OnCreate += OnCreate; GameObject.OnCreate += Obj_AI_Base_OnCreate; GameObject.OnCreate += SpellsManager.OnCreate; }