Example #1
0
 /// <summary>
 /// This event is triggered when the game loads
 /// </summary>
 /// <param name="args"></param>
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Velkoz")
     {
         return;
     }
     Chat.Print("Welcome to the Ronin´s BETA ;)");
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     DrawingsManager.InitializeDrawings();
 }
Example #2
0
 /// <summary>
 /// This event is triggered when the game loads
 /// </summary>
 /// <param name="args"></param>
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Champion.ChampionName != "Velkoz")
     {
         return;
     }
     Chat.Print("Welcome to the Ronin´s BETA ;)");
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     DrawingsManager.InitializeDrawings();
     Interrupter.OnInterruptableSpell += InterruptMode;
     Gapcloser.OnGapcloser            += GapCloserMode;
     Game.OnUpdate       += QSplitter;
     GameObject.OnCreate += OnCreate;
     GameObject.OnCreate += Obj_AI_Base_OnCreate;
     GameObject.OnCreate += SpellsManager.OnCreate;
 }