Example #1
0
        /// <summary>
        /// A node handle to which connections attach
        /// </summary>
        public NodeHandle(BaseNode attachedTo, HandleOrientation startingOrientation) {
            handleTex = AssetDatabase.LoadAssetAtPath("Assets/NodeEditor/Editor/Images/Handle.png", typeof(Texture)) as Texture;

            this.attachedTo = attachedTo;
            this.orientation = startingOrientation;

            CalculatePosition();
        }
        public NodeConnection(BaseNode fromNode, BaseNode toNode) {
            this.fromNode = fromNode;
            this.toNode = toNode;

            switch (NodeEditor.instance.GetEditorOptions().nodeHandleMode) {
                case System.NodeHandleMode.IN_OUT:
                    CreateFromHandle();
                    CreateToHandle();
                    break;

                case System.NodeHandleMode.IN:
                    CreateToHandle();
                    break;

                case System.NodeHandleMode.OUT:
                    CreateFromHandle();
                    break;
            }
        }
Example #3
0
 public virtual NodeConnection ConnectNodes(BaseNode from, BaseNode to) {
     if (from == null ||
         to == null)
         return null;
     NodeConnection c = new NodeConnection(from, to);
     from.AddConnection(c);
     to.AddConnection(c);
     return c;
 }
Example #4
0
 /// <summary>
 /// Remove a node from the editor
 /// </summary>
 /// <param name="node"></param>
 public virtual void RemoveNode(BaseNode node) {
     if (!nodes.Contains(node)) return;
     nodes.Remove(node);
 }
Example #5
0
 /// <summary>
 /// Add a node to the editor
 /// </summary>
 /// <param name="node"></param>
 public virtual void AddNode(BaseNode node) {
     if (nodes.Contains(node)) return;
     nodes.Add(node);
 }
Example #6
0
 /// <summary>
 /// Gets the context menu of the current mouse over node. If no node is moused over, parameter will be null
 /// </summary>
 /// <param name="n"></param>
 /// <returns></returns>
 public virtual GenericMenu GetContextMenu(BaseNode node) {
     GenericMenu menu = new GenericMenu();
     return menu;
 }