Example #1
0
 public void Update(GameTime gameTime, Player player)
 {
     if (Visible)
     {
         UpdateMovement(player);
         Update(gameTime, _speed, _direction);
     }
 }
Example #2
0
 public Camera2D(Viewport viewport, Player player)
 {
     _zoom = 1.0f;
     Scroll = 1;
     _rotation = 0.0f;
     _pos = Vector2.Zero;
     Viewport = viewport;
     _playerToFollow = player;
 
     SimView = Matrix.Identity;
     View = Matrix.Identity;
 }
Example #3
0
        private void UpdateMovement(Player player)
        {
            var playerPos = new Vector2(player.SpritePosition.X, player.SpritePosition.Y);
            var movement = playerPos - SpritePosition;
            movement.Normalize();
            _direction = movement;

        }
        public void InitializeMultiplayerPlayers(int howManyPlayers)
        {
            switch (howManyPlayers)
            {
                case 2:
                    _multiPlayerOne = new Player();
                    _multiPlayerTwo = new PlayerPuppet();
                    _otherPlayers.Add(_multiPlayerTwo);

                    break;
                case 3:
                    _multiPlayerOne = new Player();
                    _multiPlayerTwo = new PlayerPuppet();
                    _multiPlayerThree = new PlayerPuppet();
                    _otherPlayers.Add(_multiPlayerTwo);
                    _otherPlayers.Add(_multiPlayerThree);

                    break;
                case 4:
                    _multiPlayerOne = new Player();
                    _multiPlayerTwo = new PlayerPuppet();
                    _multiPlayerThree = new PlayerPuppet();
                    _multiPlayerFour = new PlayerPuppet();
                    _otherPlayers.Add(_multiPlayerTwo);
                    _otherPlayers.Add(_multiPlayerThree);
                    _otherPlayers.Add(_multiPlayerFour);
                    break;
            }
        }
        /// <summary>
        /// Singleplayer Constructor
        /// </summary>
        public GameplayScreen()
        {
            TransitionOnTime = TimeSpan.FromSeconds(1.5);
            TransitionOffTime = TimeSpan.FromSeconds(0.5);

            _currentGameMode = GameMode.Singleplayer;

            SetDifficulty();

            _singlePlayerPlayer = new Player();
            _cam = new Camera2D(new Viewport(0, 0, Global.DeviceInUse.GraphicsDevice.PresentationParameters.BackBufferWidth, Global.DeviceInUse.GraphicsDevice.PresentationParameters.BackBufferHeight), _singlePlayerPlayer);
            _singlePlayerPlayer.GetCamera(_cam);

            _lZombies = new List<Zombie>();
            AddZombies(_zombieModifier * _difficultyModifier);

        }