public override void Init() { base.Init(); CCreature cast = m_caster; if (cast != null) { int len = GetVal1(); Vector2d target = cast.GetPos() + m_skillDir * len; cast.SetPos(target, true); } }
public override void Init() { base.Init(); CCreature cast = m_caster; if (cast != null) { int len = GetVal1(); Vector2d target = cast.GetPos() + m_skillDir * len; cast.SetPos(target, true); } }