Example #1
0
        /// <summary>
        /// Creates a new PartyData object from the given Party object.
        /// </summary>
        public PartySaveData(Party party)
            : this()
        {
            // check the parameter
            if (party == null)
            {
                throw new ArgumentNullException("party");
            }

            // create and add the serializable player data
            foreach (Player player in party.Players)
            {
                players.Add(new PlayerSaveData(player));
            }

            // add the items
            inventory.AddRange(party.Inventory);

            // store the amount of gold held by the party
            partyGold = party.PartyGold;

            // add the monster kill data for the active quest
            foreach (string monsterName in party.MonsterKills.Keys)
            {
                monsterKillNames.Add(monsterName);
                monsterKillCounts.Add(party.MonsterKills[monsterName]);
            }
        }
Example #2
0
        /// <summary>
        /// Heal the party back to their correct values for level + gear.
        /// </summary>
        private void HealParty(Party party)
        {
            // check the parameter 
            if (party == null)
            {
                throw new ArgumentNullException("party");
            }

            // reset the statistics for each player
            foreach (Player player in party.Players)
            {
                player.StatisticsModifiers = new StatisticsValue();
            }
        }
Example #3
0
        /// <summary>
        /// Calculate the charge for the party's stay at the inn.
        /// </summary>
        private int GetChargeForParty(Party party)
        {
            // check the parameter 
            if (party == null)
            {
                throw new ArgumentNullException("party");
            }

            return inn.ChargePerPlayer * party.Players.Count;
        }