Example #1
0
        public static void loadColorFade(int duration, float startOpacity, float endOpacity, string color)
        {
            Texture2D fadeTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\Maps\NonCombat\" + color);

            MapOverlay fade = new FadeOverlay(duration, startOpacity, endOpacity, fadeTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
            fade.name = "colorfade";
            mapOverlays.Add(fade);
        }
Example #2
0
        public static void loadFade(int duration, float startOpacity, float endOpacity)
        {
            Texture2D fadeTex = singleton.screenManager.Game.Content.Load<Texture2D>(@"Textures\GameScreens\FadeScreen");

            MapOverlay fade = new FadeOverlay(duration, startOpacity, endOpacity, fadeTex, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
            fade.name = "fade";
            mapOverlays.Add(fade);
        }