Example #1
0
        void Start()
        {
            base.Init();


            ourTransform        = transform.parent;
            CurrentHealthPoints = CurrentPlayer.Instance.HealthPoints;
            WaitHalfSecond      = new WaitForSeconds(WaitTimeForDig);
            invulCD             = new WaitForSeconds(invulTime);

            for (int i = 0; i < theEquipments.Count; i++)
            {
                if (theEquipments[i] is SmallBombData)
                {
                    TheCurrentItem = theEquipments[i];
                }
            }

            UiHolder theHolder = GameObject.Find("GameSceneController").GetComponent <UiHolder>();

            ourPlayerHealthBar = GetComponent <HealthBar>();

            HP            = theHolder.HP;
            NumberOfBombs = theHolder.AmountOfBombs;
            BombType      = theHolder.TypeOfBomb;
            UpdateUI(TheCurrentItem);
            //UpdateHealth(CurrentHealthPoints);
            if (this.player_id == DarkRiftAPI.id)
            {
                StartCoroutine(UpdatePosition());
            }

            tilePosBlocker = new Vector2(-1, -1);
        }
Example #2
0
 public void UpdateUI(EquipmentBase theBomb)
 {
     theBomb.UpdateInGameUI(NumberOfBombs, BombType);
 }
Example #3
0
 protected override void OnMouseButtonDown(MouseButtons button, int id, int theItemID)
 {
     if (id == player_id)
     {
         if (button == MouseButtons.left)
         {
             if (theTileMap.theMap.GetTileAt(currentTilePos) is Noblock || theTileMap.theMap.GetTileAt(currentTilePos) is InvisibleWallBlock)
             {
                 if (TheCurrentItem is GrenadeData)
                 {
                     GrenadeData grenade = (GrenadeData)TheCurrentItem;
                     grenade.SetDirection(ourDirection);
                 }
                 GameObject obj = TheCurrentItem.PlayerSpawnBomb(theTileMap.ConvertTileToWorld(currentTilePos));
                 if (obj != null)
                 {
                     RemoteBomb remote = obj.GetComponent <RemoteBomb>();
                     if (remote != null)
                     {
                         remote.id = id;
                     }
                     if (DarkRiftAPI.isConnected)
                     {
                         DarkRiftAPI.SendMessageToOthers(NetworkingTags.Events, NetworkingTags.EventSubjects.leftMouseButton, TheCurrentItem.OrderID);
                     }
                     obj.GetComponent <BombsParent>().ID = id;
                 }
             }
         }
         else if (button == MouseButtons.right)
         {
             ActivateRemote(DarkRiftAPI.id);
             if (DarkRiftAPI.isConnected)
             {
                 DarkRiftAPI.SendMessageToOthers(NetworkingTags.Events, NetworkingTags.EventSubjects.rightMouseButton, DarkRiftAPI.id);
             }
         }
         else if (button == MouseButtons.ScrollDown)
         {
             bool Changed = false;
             for (int i = TheCurrentItem.OrderID + 1; i < theEquipments.Count; i++)
             {
                 if (theEquipments[i].Amount > 0)
                 {
                     TheCurrentItem = theEquipments[i];
                     Changed        = true;
                     break;
                 }
             }
             if (!Changed)
             {
                 TheCurrentItem = theEquipments[0];
             }
         }
         else if (button == MouseButtons.ScrollUp)
         {
             bool Changed = false;
             if (TheCurrentItem.OrderID == 0)
             {
                 for (int i = theEquipments.Count - 1; i >= 0; i--)
                 {
                     if (theEquipments[i].Amount > 0)
                     {
                         TheCurrentItem = theEquipments[i];
                         Changed        = true;
                         break;
                     }
                 }
             }
             else
             {
                 for (int i = TheCurrentItem.OrderID - 1; i >= 0; i--)
                 {
                     if (theEquipments[i].Amount > 0)
                     {
                         TheCurrentItem = theEquipments[i];
                         Changed        = true;
                         break;
                     }
                 }
             }
             if (!Changed)
             {
                 TheCurrentItem = theEquipments[0];
             }
         }
     }
     UpdateUI(TheCurrentItem);
 }
 public void AddItem(EquipmentBase item)
 {
 }